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Cero

Domain overview

Cero is the concentrated blast of hollow energy Arrancar are best known for, a raw expression of destructive spiritual power with none of the restraint or ritual of Kido. Cards here range from a quick offensive burst to attacks capable of leveling entire structures.

Domain card index

0 results
Level Type Name Feature Recall
1 Spell Bala
Mark a Stress to fire a rapid burst of hollow energy at a target within Far range, dealing physical damage.

Mark a Stress to fire a rapid burst of hollow energy at a target within Far range, dealing physical damage. Unlike a full Cero, this attack can be fired quickly, without a wind-up.

1
2 Spell Cero Doble
Mark 2 Stress to fire two blasts of hollow energy at two different targets within Far range, dealing physical damage to each.

Mark 2 Stress to fire two blasts of hollow energy at two different targets within Far range, dealing physical damage to each. 2d6+2

2
2 Spell Descorrer
Mark 3 Stress to fire a piercing shot of hollow energy at a target within medium range, adding half …

Mark 3 Stress to fire a piercing shot of hollow energy at a target within medium range, adding half the enemy's difficulty level

3
3 Spell Cero
Mark 2 Stress to charge and unleash a concentrated blast of hollow energy at a target within Far range, dealing major damage.

Mark 2 Stress to charge and unleash a concentrated blast of hollow energy at a target within Far range, dealing major damage. Requires a brief wind-up; if interrupted before it fires, the attack fails and the Stress is still spent.

2
3 Spell Cero Oscuras
Mark 2 Stress to detonate a sphere of hollow energy at a point within Far range, dealing minor damage to every enemy within Close range of that point.

Mark 2 Stress to detonate a sphere of hollow energy at a point within Far range, dealing minor damage to every enemy within Close range of that point.

2
4 Spell Cero Fantasma
Spend two hope to fire a cero that bends unnaturally toward its target.

Spend two hope to fire a cero that bends unnaturally toward its target. Make a spellcast roll against the target's Difficulty, with +2 to your roll. On a success, deal 1d10+7 physical damage.

1
4 Spell Manto de Cero
No roll required.

No roll required. Spend a Hope to wreathe yourself in unstable cero energy until the start of your next turn. Reduce incoming physical damage by an amount equal to your level, and any enemy that hits you in Melee range takes 1d6 damage in return.

1
5 Ability Resonancia
No roll required.

No roll required. Spend two Hope to mark a target within Far range. Until the start of your next turn, the first attack each ally makes against that target deals an additional 1d6 damage.

1
5 Spell Cero Doloroso
Make a Spellcast roll against the target's Difficulty.

Make a Spellcast roll against the target's Difficulty. On a success, deal 2d8+8 physical damage immediately, and an additional 1d6 damage at the start of each of their turns for the next two turns.

1
6 Ability Cero Metralla
Make a Spellcast roll against each enemy within Close range in front of you, separately.

Make a Spellcast roll against each enemy within Close range in front of you, separately. On each success, that enemy takes 2d10+9 physical damage.

1
6 Spell Pulso de Vacío
No roll required.

No roll required. Mark 2 stress to release a silent pulse of spiritual pressure in Close range. Every enemy caught in it is pushed back a short distance and cannot cast Kido or similar spiritual techniques until the start of your next turn.

1

Domain cards

1

1
Bala
Spell

Bala

Mark a Stress to fire a rapid burst of hollow energy at a target within Far range, dealing physical damage. Unlike a full Cero, this attack can be fired quickly, without a wind-up.

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2

2
Cero Doble
Spell

Cero Doble

Mark 2 Stress to fire two blasts of hollow energy at two different targets within Far range, dealing physical damage to each. 2d6+2

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2

3
Descorrer
Spell

Descorrer

Mark 3 Stress to fire a piercing shot of hollow energy at a target within medium range, adding half the enemy's difficulty level

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Card Backing

3

2
Cero
Spell

Cero

Mark 2 Stress to charge and unleash a concentrated blast of hollow energy at a target within Far range, dealing major damage. Requires a brief wind-up; if interrupted before it fires, the attack fails and the Stress is still spent.

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Card Backing

3

2
Cero Oscuras
Spell

Cero Oscuras

Mark 2 Stress to detonate a sphere of hollow energy at a point within Far range, dealing minor damage to every enemy within Close range of that point.

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Card Backing

4

1
Cero Fantasma
Spell

Cero Fantasma

Spend two hope to fire a cero that bends unnaturally toward its target. Make a spellcast roll against the target's Difficulty, with +2 to your roll. On a success, deal 1d10+7 physical damage.

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Card Backing

4

1
Manto de Cero
Spell

Manto de Cero

No roll required. Spend a Hope to wreathe yourself in unstable cero energy until the start of your next turn. Reduce incoming physical damage by an amount equal to your level, and any enemy that hits you in Melee range takes 1d6 damage in return.

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Card Backing

5

1
Resonancia
Ability

Resonancia

No roll required. Spend two Hope to mark a target within Far range. Until the start of your next turn, the first attack each ally makes against that target deals an additional 1d6 damage.

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Card Backing

5

1
Cero Doloroso
Spell

Cero Doloroso

Make a Spellcast roll against the target's Difficulty. On a success, deal 2d8+8 physical damage immediately, and an additional 1d6 damage at the start of each of their turns for the next two turns.

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Card Backing

6

1
Cero Metralla
Ability

Cero Metralla

Make a Spellcast roll against each enemy within Close range in front of you, separately. On each success, that enemy takes 2d10+9 physical damage.

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Card Backing

6

1
Pulso de Vacío
Spell

Pulso de Vacío

No roll required. Mark 2 stress to release a silent pulse of spiritual pressure in Close range. Every enemy caught in it is pushed back a short distance and cannot cast Kido or similar spiritual techniques until the start of your next turn.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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