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Cero

Domain overview

Cero is the concentrated blast of hollow energy Arrancar are best known for, a raw expression of destructive spiritual power with none of the restraint or ritual of Kido. Cards here range from a quick offensive burst to attacks capable of leveling entire structures.

Domain card index

0 results
Level Type Name Feature Recall
1 Spell Bala
Mark a Stress to fire a rapid burst of hollow energy at a target within Far range, dealing physical damage.

Mark a Stress to fire a rapid burst of hollow energy at a target within Far range, dealing physical damage. Unlike a full Cero, this attack can be fired quickly, without a wind-up.

1
2 Spell Cero Doble
Mark 2 Stress to fire two blasts of hollow energy at two different targets within Far range, dealing physical damage to each.

Mark 2 Stress to fire two blasts of hollow energy at two different targets within Far range, dealing physical damage to each. 2d6+2

2
2 Spell Descorrer
Mark 3 Stress to fire a piercing shot of hollow energy at a target within medium range, adding half …

Mark 3 Stress to fire a piercing shot of hollow energy at a target within medium range, adding half the enemy's difficulty level

3
3 Spell Cero
Mark 2 Stress to charge and unleash a concentrated blast of hollow energy at a target within Far range, dealing major damage.

Mark 2 Stress to charge and unleash a concentrated blast of hollow energy at a target within Far range, dealing major damage. Requires a brief wind-up; if interrupted before it fires, the attack fails and the Stress is still spent.

2
3 Spell Cero Oscuras
Mark 2 Stress to detonate a sphere of hollow energy at a point within Far range, dealing minor damage to every enemy within Close range of that point.

Mark 2 Stress to detonate a sphere of hollow energy at a point within Far range, dealing minor damage to every enemy within Close range of that point.

2

Domain cards

1

1
Bala
Spell

Bala

Mark a Stress to fire a rapid burst of hollow energy at a target within Far range, dealing physical damage. Unlike a full Cero, this attack can be fired quickly, without a wind-up.

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Card Backing

2

2
Cero Doble
Spell

Cero Doble

Mark 2 Stress to fire two blasts of hollow energy at two different targets within Far range, dealing physical damage to each. 2d6+2

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Card Backing

2

3
Descorrer
Spell

Descorrer

Mark 3 Stress to fire a piercing shot of hollow energy at a target within medium range, adding half the enemy's difficulty level

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Card Backing

3

2
Cero
Spell

Cero

Mark 2 Stress to charge and unleash a concentrated blast of hollow energy at a target within Far range, dealing major damage. Requires a brief wind-up; if interrupted before it fires, the attack fails and the Stress is still spent.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

2
Cero Oscuras
Spell

Cero Oscuras

Mark 2 Stress to detonate a sphere of hollow energy at a point within Far range, dealing minor damage to every enemy within Close range of that point.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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