Cero
Domain overview
Cero is the concentrated blast of hollow energy Arrancar are best known for, a raw expression of destructive spiritual power with none of the restraint or ritual of Kido. Cards here range from a quick offensive burst to attacks capable of leveling entire structures.
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 1 | Spell | Bala |
Mark a Stress to fire a rapid burst of hollow energy at a target within Far range, dealing physical damage.
Mark a Stress to fire a rapid burst of hollow energy at a target within Far range, dealing physical damage. Unlike a full Cero, this attack can be fired quickly, without a wind-up. |
1 |
| 2 | Spell | Cero Doble |
Mark 2 Stress to fire two blasts of hollow energy at two different targets within Far range, dealing physical damage to each.
Mark 2 Stress to fire two blasts of hollow energy at two different targets within Far range, dealing physical damage to each. 2d6+2 |
2 |
| 2 | Spell | Descorrer |
Mark 3 Stress to fire a piercing shot of hollow energy at a target within medium range, adding half …
Mark 3 Stress to fire a piercing shot of hollow energy at a target within medium range, adding half the enemy's difficulty level |
3 |
| 3 | Spell | Cero |
Mark 2 Stress to charge and unleash a concentrated blast of hollow energy at a target within Far range, dealing major damage.
Mark 2 Stress to charge and unleash a concentrated blast of hollow energy at a target within Far range, dealing major damage. Requires a brief wind-up; if interrupted before it fires, the attack fails and the Stress is still spent. |
2 |
| 3 | Spell | Cero Oscuras |
Mark 2 Stress to detonate a sphere of hollow energy at a point within Far range, dealing minor damage to every enemy within Close range of that point.
Mark 2 Stress to detonate a sphere of hollow energy at a point within Far range, dealing minor damage to every enemy within Close range of that point. |
2 |
| 4 | Spell | Cero Fantasma |
Spend two hope to fire a cero that bends unnaturally toward its target.
Spend two hope to fire a cero that bends unnaturally toward its target. Make a spellcast roll against the target's Difficulty, with +2 to your roll. On a success, deal 1d10+7 physical damage. |
1 |
| 4 | Spell | Manto de Cero |
No roll required.
No roll required. Spend a Hope to wreathe yourself in unstable cero energy until the start of your next turn. Reduce incoming physical damage by an amount equal to your level, and any enemy that hits you in Melee range takes 1d6 damage in return. |
1 |
| 5 | Ability | Resonancia |
No roll required.
No roll required. Spend two Hope to mark a target within Far range. Until the start of your next turn, the first attack each ally makes against that target deals an additional 1d6 damage. |
1 |
| 5 | Spell | Cero Doloroso |
Make a Spellcast roll against the target's Difficulty.
Make a Spellcast roll against the target's Difficulty. On a success, deal 2d8+8 physical damage immediately, and an additional 1d6 damage at the start of each of their turns for the next two turns. |
1 |
| 6 | Ability | Cero Metralla |
Make a Spellcast roll against each enemy within Close range in front of you, separately.
Make a Spellcast roll against each enemy within Close range in front of you, separately. On each success, that enemy takes 2d10+9 physical damage. |
1 |
| 6 | Spell | Pulso de Vacío |
No roll required.
No roll required. Mark 2 stress to release a silent pulse of spiritual pressure in Close range. Every enemy caught in it is pushed back a short distance and cannot cast Kido or similar spiritual techniques until the start of your next turn. |
1 |
Domain cards
1
Bala
Mark a Stress to fire a rapid burst of hollow energy at a target within Far range, dealing physical damage. Unlike a full Cero, this attack can be fired quickly, without a wind-up.
2
Cero Doble
Mark 2 Stress to fire two blasts of hollow energy at two different targets within Far range, dealing physical damage to each. 2d6+2
2
Descorrer
Mark 3 Stress to fire a piercing shot of hollow energy at a target within medium range, adding half the enemy's difficulty level
3
Cero
Mark 2 Stress to charge and unleash a concentrated blast of hollow energy at a target within Far range, dealing major damage. Requires a brief wind-up; if interrupted before it fires, the attack fails and the Stress is still spent.
3
Cero Oscuras
Mark 2 Stress to detonate a sphere of hollow energy at a point within Far range, dealing minor damage to every enemy within Close range of that point.
4
Cero Fantasma
Spend two hope to fire a cero that bends unnaturally toward its target. Make a spellcast roll against the target's Difficulty, with +2 to your roll. On a success, deal 1d10+7 physical damage.
4
Manto de Cero
No roll required. Spend a Hope to wreathe yourself in unstable cero energy until the start of your next turn. Reduce incoming physical damage by an amount equal to your level, and any enemy that hits you in Melee range takes 1d6 damage in return.
5
Resonancia
No roll required. Spend two Hope to mark a target within Far range. Until the start of your next turn, the first attack each ally makes against that target deals an additional 1d6 damage.
5
Cero Doloroso
Make a Spellcast roll against the target's Difficulty. On a success, deal 2d8+8 physical damage immediately, and an additional 1d6 damage at the start of each of their turns for the next two turns.
6
Cero Metralla
Make a Spellcast roll against each enemy within Close range in front of you, separately. On each success, that enemy takes 2d10+9 physical damage.
6
Pulso de Vacío
No roll required. Mark 2 stress to release a silent pulse of spiritual pressure in Close range. Every enemy caught in it is pushed back a short distance and cannot cast Kido or similar spiritual techniques until the start of your next turn.
Pulso de Vacío
Cero is the concentrated blast of hollow energy Arrancar are best known for, a raw expression of destructive spiritual power with none of the restraint or ritual of Kido. Cards here range from a quick offensive burst to attacks capable of leveling entire structures.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Pulso de Vacío Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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