Hierro
Domain overview
Hierro is the naturally hardened skin of an Arrancar, tough enough to shrug off blows that would cripple a lesser fighter. Cards here cover an Arrancar’s raw physical resilience, from simply weathering damage to techniques that turn their toughness into an active advantage.
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 1 | Ability | Iron Skin |
Mark a Stress to reduce incoming physical damage by an amount equal to your level until the start of your next turn.
Mark a Stress to reduce incoming physical damage by an amount equal to your level until the start of your next turn. |
1 |
| 2 | Ability | Counter Carapace |
When an enemy hits you with a melee attack, mark 2 hope to deal damage back to them equal to your level, without making an attack roll.
When an enemy hits you with a melee attack, mark 2 hope to deal damage back to them equal to your level, without making an attack roll. |
2 |
| 2 | Ability | Unbreakable Stance |
Mark 3 Stress to brace against a single incoming attack, reducing the damage from that attack by an amount equal to double your level.
Mark 3 Stress to brace against a single incoming attack, reducing the damage from that attack by an amount equal to double your level. Must be used before damage is rolled. |
3 |
| 2 | Ability | Ward the Line |
Mark a Stress to extend your Hierro's protection to an ally within Close range, reducing incoming physical damage they take by an amount equal to half your level (round up) until the start of your next turn.
Mark a Stress to extend your Hierro's protection to an ally within Close range, reducing incoming physical damage they take by an amount equal to half your level (round up) until the start of your next turn. |
2 |
| 3 | Ability | Piel de Espinas |
Mark 2 hope to coat your Hierro in jagged, blade-like protrusions until the start of your next turn.
Mark 2 hope to coat your Hierro in jagged, blade-like protrusions until the start of your next turn. Any enemy that hits you with a melee attack during this time takes damage equal to your level, and any enemy that attempts to grapple or restrain you automatically fails. |
2 |
| 4 | Ability | Escudo Compartido |
No roll required.
No roll required. Extend your Hierro's protection to every ally within Close range, reducing the physical damage each of them takes by an amount equal to half your level (round up) until the start of your next turn. Spend a stress per person |
1 |
| 4 | Ability | Represalia Pétrea |
When an enemy hits you with a melee attack, you may use this as a reaction.
When an enemy hits you with a melee attack, you may use this as a reaction. Deal 1d8+6 physical damage back to them automatically; no roll required. Spend a hope tho. |
1 |
| 5 | Ability | Fortaleza Viviente |
No roll required.
No roll required. Brace yourself, gaining 2d6+your level temporary Hit Points that absorb damage before your real Hit Points are affected. These fade at the end of the encounter if unused. Spend that 1 hope tho |
1 |
| 5 | Ability | Onda de Choque |
No roll required.
No roll required. Slam the ground, pushing every enemy within Close range back a significant distance and knocking them prone. Spend that 1 stress tho |
1 |
| 6 | Ability | Piel Sellada |
No roll required.
No roll required. Harden your Hierro against spiritual energy specifically until the start of your next turn, gaining resistance to Kido, Cero, and other spiritual-based damage (not physical). Reduce damage based on your level. |
1 |
| 6 | Ability | Último Bastión |
No roll required.
No roll required. When you would be reduced to 0 Hit Points, you may use this instead to remain standing at 1 Hit Point and immediately gain the effect of Fortaleza Viviente for free. This card only works if Fortaleza Viviente is also in your inventory. |
1 |
Domain cards
1
Iron Skin
Mark a Stress to reduce incoming physical damage by an amount equal to your level until the start of your next turn.
2
Counter Carapace
When an enemy hits you with a melee attack, mark 2 hope to deal damage back to them equal to your level, without making an attack roll.
2
Unbreakable Stance
Mark 3 Stress to brace against a single incoming attack, reducing the damage from that attack by an amount equal to double your level. Must be used before damage is rolled.
2
Ward the Line
Mark a Stress to extend your Hierro's protection to an ally within Close range, reducing incoming physical damage they take by an amount equal to half your level (round up) until the start of your next turn.
3
Piel de Espinas
Mark 2 hope to coat your Hierro in jagged, blade-like protrusions until the start of your next turn. Any enemy that hits you with a melee attack during this time takes damage equal to your level, and any enemy that attempts to grapple or restrain you automatically fails.
4
Escudo Compartido
No roll required. Extend your Hierro's protection to every ally within Close range, reducing the physical damage each of them takes by an amount equal to half your level (round up) until the start of your next turn. Spend a stress per person
4
Represalia Pétrea
When an enemy hits you with a melee attack, you may use this as a reaction. Deal 1d8+6 physical damage back to them automatically; no roll required. Spend a hope tho.
5
Fortaleza Viviente
No roll required. Brace yourself, gaining 2d6+your level temporary Hit Points that absorb damage before your real Hit Points are affected. These fade at the end of the encounter if unused. Spend that 1 hope tho
5
Onda de Choque
No roll required. Slam the ground, pushing every enemy within Close range back a significant distance and knocking them prone. Spend that 1 stress tho
6
Piel Sellada
No roll required. Harden your Hierro against spiritual energy specifically until the start of your next turn, gaining resistance to Kido, Cero, and other spiritual-based damage (not physical). Reduce damage based on your level.
6
Último Bastión
No roll required. When you would be reduced to 0 Hit Points, you may use this instead to remain standing at 1 Hit Point and immediately gain the effect of Fortaleza Viviente for free. This card only works if Fortaleza Viviente is also in your inventory.
Último Bastión
Hierro is the naturally hardened skin of an Arrancar, tough enough to shrug off blows that would cripple a lesser fighter. Cards here cover an Arrancar’s raw physical resilience, from simply weathering damage to techniques that turn their toughness into an active advantage.
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Último Bastión Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.
