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Hierro

Domain overview

Hierro is the naturally hardened skin of an Arrancar, tough enough to shrug off blows that would cripple a lesser fighter. Cards here cover an Arrancar’s raw physical resilience, from simply weathering damage to techniques that turn their toughness into an active advantage.

Domain card index

0 results
Level Type Name Feature Recall
1 Ability Iron Skin
Mark a Stress to reduce incoming physical damage by an amount equal to your level until the start of your next turn.

Mark a Stress to reduce incoming physical damage by an amount equal to your level until the start of your next turn.

1
2 Ability Counter Carapace
When an enemy hits you with a melee attack, mark 2 hope to deal damage back to them equal to your level, without making an attack roll.

When an enemy hits you with a melee attack, mark 2 hope to deal damage back to them equal to your level, without making an attack roll.

2
2 Ability Unbreakable Stance
Mark 3 Stress to brace against a single incoming attack, reducing the damage from that attack by an amount equal to double your level.

Mark 3 Stress to brace against a single incoming attack, reducing the damage from that attack by an amount equal to double your level. Must be used before damage is rolled.

3
2 Ability Ward the Line
Mark a Stress to extend your Hierro's protection to an ally within Close range, reducing incoming physical damage they take by an amount equal to half your level (round up) until the start of your next turn.

Mark a Stress to extend your Hierro's protection to an ally within Close range, reducing incoming physical damage they take by an amount equal to half your level (round up) until the start of your next turn.

2
3 Ability Piel de Espinas
Mark 2 hope to coat your Hierro in jagged, blade-like protrusions until the start of your next turn.

Mark 2 hope to coat your Hierro in jagged, blade-like protrusions until the start of your next turn. Any enemy that hits you with a melee attack during this time takes damage equal to your level, and any enemy that attempts to grapple or restrain you automatically fails.

2
4 Ability Escudo Compartido
No roll required.

No roll required. Extend your Hierro's protection to every ally within Close range, reducing the physical damage each of them takes by an amount equal to half your level (round up) until the start of your next turn. Spend a stress per person

1
4 Ability Represalia Pétrea
When an enemy hits you with a melee attack, you may use this as a reaction.

When an enemy hits you with a melee attack, you may use this as a reaction. Deal 1d8+6 physical damage back to them automatically; no roll required. Spend a hope tho.

1
5 Ability Fortaleza Viviente
No roll required.

No roll required. Brace yourself, gaining 2d6+your level temporary Hit Points that absorb damage before your real Hit Points are affected. These fade at the end of the encounter if unused. Spend that 1 hope tho

1
5 Ability Onda de Choque
No roll required.

No roll required. Slam the ground, pushing every enemy within Close range back a significant distance and knocking them prone. Spend that 1 stress tho

1
6 Ability Piel Sellada
No roll required.

No roll required. Harden your Hierro against spiritual energy specifically until the start of your next turn, gaining resistance to Kido, Cero, and other spiritual-based damage (not physical). Reduce damage based on your level.

1
6 Ability Último Bastión
No roll required.

No roll required. When you would be reduced to 0 Hit Points, you may use this instead to remain standing at 1 Hit Point and immediately gain the effect of Fortaleza Viviente for free. This card only works if Fortaleza Viviente is also in your inventory.

1

Domain cards

1

1
Iron Skin
Ability

Iron Skin

Mark a Stress to reduce incoming physical damage by an amount equal to your level until the start of your next turn.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

2
Counter Carapace
Ability

Counter Carapace

When an enemy hits you with a melee attack, mark 2 hope to deal damage back to them equal to your level, without making an attack roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

3
Unbreakable Stance
Ability

Unbreakable Stance

Mark 3 Stress to brace against a single incoming attack, reducing the damage from that attack by an amount equal to double your level. Must be used before damage is rolled.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

2
Ward the Line
Ability

Ward the Line

Mark a Stress to extend your Hierro's protection to an ally within Close range, reducing incoming physical damage they take by an amount equal to half your level (round up) until the start of your next turn.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

2
Piel de Espinas
Ability

Piel de Espinas

Mark 2 hope to coat your Hierro in jagged, blade-like protrusions until the start of your next turn. Any enemy that hits you with a melee attack during this time takes damage equal to your level, and any enemy that attempts to grapple or restrain you automatically fails.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

4

1
Escudo Compartido
Ability

Escudo Compartido

No roll required. Extend your Hierro's protection to every ally within Close range, reducing the physical damage each of them takes by an amount equal to half your level (round up) until the start of your next turn. Spend a stress per person

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

4

1
Represalia Pétrea
Ability

Represalia Pétrea

When an enemy hits you with a melee attack, you may use this as a reaction. Deal 1d8+6 physical damage back to them automatically; no roll required. Spend a hope tho.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

5

1
Fortaleza Viviente
Ability

Fortaleza Viviente

No roll required. Brace yourself, gaining 2d6+your level temporary Hit Points that absorb damage before your real Hit Points are affected. These fade at the end of the encounter if unused. Spend that 1 hope tho

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

5

1
Onda de Choque
Ability

Onda de Choque

No roll required. Slam the ground, pushing every enemy within Close range back a significant distance and knocking them prone. Spend that 1 stress tho

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

6

1
Piel Sellada
Ability

Piel Sellada

No roll required. Harden your Hierro against spiritual energy specifically until the start of your next turn, gaining resistance to Kido, Cero, and other spiritual-based damage (not physical). Reduce damage based on your level.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

6

1
Último Bastión
Ability

Último Bastión

No roll required. When you would be reduced to 0 Hit Points, you may use this instead to remain standing at 1 Hit Point and immediately gain the effect of Fortaleza Viviente for free. This card only works if Fortaleza Viviente is also in your inventory.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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