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Hierro

Domain overview

Hierro is the naturally hardened skin of an Arrancar, tough enough to shrug off blows that would cripple a lesser fighter. Cards here cover an Arrancar’s raw physical resilience, from simply weathering damage to techniques that turn their toughness into an active advantage.

Domain card index

0 results
Level Type Name Feature Recall
1 Ability Iron Skin
Mark a Stress to reduce incoming physical damage by an amount equal to your level until the start of your next turn.

Mark a Stress to reduce incoming physical damage by an amount equal to your level until the start of your next turn.

1
2 Ability Counter Carapace
When an enemy hits you with a melee attack, mark 2 hope to deal damage back to them equal to your level, without making an attack roll.

When an enemy hits you with a melee attack, mark 2 hope to deal damage back to them equal to your level, without making an attack roll.

2
2 Ability Unbreakable Stance
Mark 3 Stress to brace against a single incoming attack, reducing the damage from that attack by an amount equal to double your level.

Mark 3 Stress to brace against a single incoming attack, reducing the damage from that attack by an amount equal to double your level. Must be used before damage is rolled.

3
2 Ability Ward the Line
Mark a Stress to extend your Hierro's protection to an ally within Close range, reducing incoming physical damage they take by an amount equal to half your level (round up) until the start of your next turn.

Mark a Stress to extend your Hierro's protection to an ally within Close range, reducing incoming physical damage they take by an amount equal to half your level (round up) until the start of your next turn.

2
3 Ability Piel de Espinas
Mark 2 hope to coat your Hierro in jagged, blade-like protrusions until the start of your next turn.

Mark 2 hope to coat your Hierro in jagged, blade-like protrusions until the start of your next turn. Any enemy that hits you with a melee attack during this time takes damage equal to your level, and any enemy that attempts to grapple or restrain you automatically fails.

2

Domain cards

1

1
Iron Skin
Ability

Iron Skin

Mark a Stress to reduce incoming physical damage by an amount equal to your level until the start of your next turn.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

2
Counter Carapace
Ability

Counter Carapace

When an enemy hits you with a melee attack, mark 2 hope to deal damage back to them equal to your level, without making an attack roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

3
Unbreakable Stance
Ability

Unbreakable Stance

Mark 3 Stress to brace against a single incoming attack, reducing the damage from that attack by an amount equal to double your level. Must be used before damage is rolled.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

2
Ward the Line
Ability

Ward the Line

Mark a Stress to extend your Hierro's protection to an ally within Close range, reducing incoming physical damage they take by an amount equal to half your level (round up) until the start of your next turn.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

2
Piel de Espinas
Ability

Piel de Espinas

Mark 2 hope to coat your Hierro in jagged, blade-like protrusions until the start of your next turn. Any enemy that hits you with a melee attack during this time takes damage equal to your level, and any enemy that attempts to grapple or restrain you automatically fails.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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