Hierro
Domain overview
Hierro is the naturally hardened skin of an Arrancar, tough enough to shrug off blows that would cripple a lesser fighter. Cards here cover an Arrancar’s raw physical resilience, from simply weathering damage to techniques that turn their toughness into an active advantage.
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 1 | Ability | Iron Skin |
Mark a Stress to reduce incoming physical damage by an amount equal to your level until the start of your next turn.
Mark a Stress to reduce incoming physical damage by an amount equal to your level until the start of your next turn. |
1 |
| 2 | Ability | Counter Carapace |
When an enemy hits you with a melee attack, mark 2 hope to deal damage back to them equal to your level, without making an attack roll.
When an enemy hits you with a melee attack, mark 2 hope to deal damage back to them equal to your level, without making an attack roll. |
2 |
| 2 | Ability | Unbreakable Stance |
Mark 3 Stress to brace against a single incoming attack, reducing the damage from that attack by an amount equal to double your level.
Mark 3 Stress to brace against a single incoming attack, reducing the damage from that attack by an amount equal to double your level. Must be used before damage is rolled. |
3 |
| 2 | Ability | Ward the Line |
Mark a Stress to extend your Hierro's protection to an ally within Close range, reducing incoming physical damage they take by an amount equal to half your level (round up) until the start of your next turn.
Mark a Stress to extend your Hierro's protection to an ally within Close range, reducing incoming physical damage they take by an amount equal to half your level (round up) until the start of your next turn. |
2 |
| 3 | Ability | Piel de Espinas |
Mark 2 hope to coat your Hierro in jagged, blade-like protrusions until the start of your next turn.
Mark 2 hope to coat your Hierro in jagged, blade-like protrusions until the start of your next turn. Any enemy that hits you with a melee attack during this time takes damage equal to your level, and any enemy that attempts to grapple or restrain you automatically fails. |
2 |
Domain cards
1
Iron Skin
Mark a Stress to reduce incoming physical damage by an amount equal to your level until the start of your next turn.
2
Counter Carapace
When an enemy hits you with a melee attack, mark 2 hope to deal damage back to them equal to your level, without making an attack roll.
2
Unbreakable Stance
Mark 3 Stress to brace against a single incoming attack, reducing the damage from that attack by an amount equal to double your level. Must be used before damage is rolled.
2
Ward the Line
Mark a Stress to extend your Hierro's protection to an ally within Close range, reducing incoming physical damage they take by an amount equal to half your level (round up) until the start of your next turn.
3
Piel de Espinas
Mark 2 hope to coat your Hierro in jagged, blade-like protrusions until the start of your next turn. Any enemy that hits you with a melee attack during this time takes damage equal to your level, and any enemy that attempts to grapple or restrain you automatically fails.
Piel de Espinas
Hierro is the naturally hardened skin of an Arrancar, tough enough to shrug off blows that would cripple a lesser fighter. Cards here cover an Arrancar’s raw physical resilience, from simply weathering damage to techniques that turn their toughness into an active advantage.
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Piel de Espinas Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.
