Kido
Domain overview
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 1 | Ability | Hado # 1 - Sho |
Mark a Stress to unleash a short burst of spiritual force at a target within Close range, dealing minor physical damage or shoving them back a few feet.
Mark a Stress to unleash a short burst of spiritual force at a target within Close range, dealing minor physical damage or shoving them back a few feet. |
1 |
| 1 | Spell | Bakudo #1 - Sai |
Mark a Stress to bind a target's limbs at Close range, restraining them from taking physical actions until they break free with a roll or the effect ends.
Mark a Stress to bind a target's limbs at Close range, restraining them from taking physical actions until they break free with a roll or the effect ends. |
1 |
| 2 | Ability | Bakudo #4: Hainawa |
Mark 2 Stress to bind a target within Far range with a spiritual rope that suppresses their ability to use Kido or other spiritual techniques until they break free with a roll or the effect ends.
Mark 2 Stress to bind a target within Far range with a spiritual rope that suppresses their ability to use Kido or other spiritual techniques until they break free with a roll or the effect ends. The target can still move and make physical attacks. |
2 |
| 2 | Ability | Hado #4: Byakurai |
Mark a Stress to fire a thin lance of light at a target within Far range.
Mark a Stress to fire a thin lance of light at a target within Far range. This attack automatically succeeds, but deals reduced damage compared to a normal Hado attack of this level. Roll 1d20. |
2 |
| 3 | Ability | Bakudo #9: Geki |
Mark a Stress to completely freeze a target within Far range, preventing all actions, including movement and speech, until they break free.
Mark a Stress to completely freeze a target within Far range, preventing all actions, including movement and speech, until they break free. |
1 |
| 3 | Ability | Hado #31: Shakkaho |
Mark 1 Stress to launch a ball of fire at a point within Far range, dealing physical damage(based on…
Mark 1 Stress to launch a ball of fire at a point within Far range, dealing physical damage(based on half your level, round down) to every enemy within Close range of that point." |
1 |
Domain cards
1
Hado # 1 - Sho
Mark a Stress to unleash a short burst of spiritual force at a target within Close range, dealing minor physical damage or shoving them back a few feet.
1
Bakudo #1 - Sai
Mark a Stress to bind a target's limbs at Close range, restraining them from taking physical actions until they break free with a roll or the effect ends.
2
Bakudo #4: Hainawa
Mark 2 Stress to bind a target within Far range with a spiritual rope that suppresses their ability to use Kido or other spiritual techniques until they break free with a roll or the effect ends. The target can still move and make physical attacks.
2
Hado #4: Byakurai
Mark a Stress to fire a thin lance of light at a target within Far range. This attack automatically succeeds, but deals reduced damage compared to a normal Hado attack of this level. Roll 1d20.
3
Bakudo #9: Geki
Mark a Stress to completely freeze a target within Far range, preventing all actions, including movement and speech, until they break free.
3
Hado #31: Shakkaho
Mark 1 Stress to launch a ball of fire at a point within Far range, dealing physical damage(based on half your level, round down) to every enemy within Close range of that point."
Hado #31: Shakkaho
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Hado #31: Shakkaho Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
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Discussion
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