Necromancer Subclass Extra Sheets
Domain overview
This is not a domain, it’s just a collection of stat blocks for the necromancer subclasses.
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 1 | Ability | Abomination |
[placeholder text]
[placeholder text] |
0 |
| 1 | Ability | Animated Armour |
Tier: 1 / 2 / 3 / 4
Tier: 1 / 2 / 3 / 4 Difficulty: 8 / 9 / 10 / 11 Stress: 4 (minion 4/ 8 / 12 / 16) Range: Melee Damage: 1d12 -1 / 0 / 1 / 2 phys Major type: this type counts as 2 soldiers Specific: you can only raise an animated armour if the dead body you are targeting has metal armour on |
0 |
| 1 | Ability | Minor Phylactery |
HP: spellcast trait
HP: spellcast trait Thresholds: spellcast trait x2/x3 Range: far Uses: once per scene Delay: If the Phylactery would be activated while out of uses, you are unconscious until the start of the next scene as long as your phylactery has at least 1 hp unmarked, the phylactery is then activated Restore: during a long rest you can clear all hp from the phylactery by imparting part of your soul into it |
0 |
| 1 | Ability | Skeleton |
Tier: 1 / 2 / 3 / 4
Tier: 1 / 2 / 3 / 4 Difficulty: 8 / 9 / 10 / 11 Stress: 2 (minion 2/ 4 / 6 / 8) Range: Far / / / Very Far Damage: 1d8 -1 / 0 / 1 / 2 phys |
0 |
| 1 | Ability | Spectre |
Tier: 1 / 2 / 3 / 4
Tier: 1 / 2 / 3 / 4 Difficulty: 10 / 11 / 12 / 13 Stress: 3 (minion 3/ 6 / 9 / 12) Range: Close Damage: 1d10 -1 / 0 / 1 / 2 mag Major type: this type counts as 2 soldiers Specific: you can only raise a spectre if the dead body is of a creature that had spellcasting |
0 |
| 1 | Ability | Zombie |
Tier: 1 / 2 / 3 / 4
Tier: 1 / 2 / 3 / 4 Difficulty: 8 / 9 / 10 / 11 Stress: 2 (minion 2/ 4 / 6 / 8) Range: Melee Damage: 1d10 -1 / 0 / 1 / 2 phys |
0 |
| 5 | Ability | Major phylactery |
HP: spellcast trait
HP: spellcast trait Thresholds: spellcast trait x3/x6 Resistant: the phylactery cannot take severe damage, the thresholds represent damage needed for minor damage and major damage Range: any distance on the same plane Uses: once per scene Delay: If the Phylactery would be activated while out of uses, you are unconscious until the start of the next scene as long as your phylactery has at least 1 hp unmarked, the phylactery is then activated Restore: during a long rest you can clear all hp from the phylactery by imparting part of your soul into it |
0 |
| 8 | Ability | True Phylactery |
HP: spellcast trait Thresholds: spellcast trait x8 Resistant: the phylactery cannot take severe damage or majordamage, the threshold represents damage required to deal minor damage Range: any distance and plane, the phylactery exists in a personal demi-plane.
HP: spellcast trait Thresholds: spellcast trait x8 Resistant: the phylactery cannot take severe damage or majordamage, the threshold represents damage required to deal minor damage Range: any distance and plane, the phylactery exists in a personal demi-plane. Work with the DM to describe how characters could travel this plane Delay: If the Phylactery would be activated while out of uses, you are unconscious until the start of the next scene as long as your phylactery has at least 1 hp unmarked, the phylactery is then activated Restore: during a long rest you can clear all hp from the phylactery by imparting part of your soul into it, the phylactery restores 1 hp for every two scenes it is not activated in. |
0 |
Domain cards
1
Abomination
[placeholder text]
1
Animated Armour
Tier: 1 / 2 / 3 / 4 Difficulty: 8 / 9 / 10 / 11 Stress: 4 (minion 4/ 8 / 12 / 16) Range: Melee Damage: 1d12 -1 / 0 / 1 / 2 phys Major type: this type counts as 2 soldiers Specific: you can only raise an animated armour if the dead body you are targeting has metal armour on
1
Minor Phylactery
HP: spellcast trait Thresholds: spellcast trait x2/x3 Range: far Uses: once per scene Delay: If the Phylactery would be activated while out of uses, you are unconscious until the start of the next scene as long as your phylactery has at least 1 hp unmarked, the phylactery is then activated Restore: during a long rest you can clear all hp from the phylactery by imparting part of your soul into it
1
Skeleton
Tier: 1 / 2 / 3 / 4 Difficulty: 8 / 9 / 10 / 11 Stress: 2 (minion 2/ 4 / 6 / 8) Range: Far / / / Very Far Damage: 1d8 -1 / 0 / 1 / 2 phys
1
Spectre
Tier: 1 / 2 / 3 / 4 Difficulty: 10 / 11 / 12 / 13 Stress: 3 (minion 3/ 6 / 9 / 12) Range: Close Damage: 1d10 -1 / 0 / 1 / 2 mag Major type: this type counts as 2 soldiers Specific: you can only raise a spectre if the dead body is of a creature that had spellcasting
1
Zombie
Tier: 1 / 2 / 3 / 4 Difficulty: 8 / 9 / 10 / 11 Stress: 2 (minion 2/ 4 / 6 / 8) Range: Melee Damage: 1d10 -1 / 0 / 1 / 2 phys
5
Major phylactery
HP: spellcast trait Thresholds: spellcast trait x3/x6 Resistant: the phylactery cannot take severe damage, the thresholds represent damage needed for minor damage and major damage Range: any distance on the same plane Uses: once per scene Delay: If the Phylactery would be activated while out of uses, you are unconscious until the start of the next scene as long as your phylactery has at least 1 hp unmarked, the phylactery is then activated Restore: during a long rest you can clear all hp from the phylactery by imparting part of your soul into it
8
True Phylactery
HP: spellcast trait Thresholds: spellcast trait x8 Resistant: the phylactery cannot take severe damage or majordamage, the threshold represents damage required to deal minor damage Range: any distance and plane, the phylactery exists in a personal demi-plane. Work with the DM to describe how characters could travel this plane Delay: If the Phylactery would be activated while out of uses, you are unconscious until the start of the next scene as long as your phylactery has at least 1 hp unmarked, the phylactery is then activated Restore: during a long rest you can clear all hp from the phylactery by imparting part of your soul into it, the phylactery restores 1 hp for every two scenes it is not activated in.
True Phylactery
This is not a domain, it’s just a collection of stat blocks for the necromancer subclasses.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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True Phylactery Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
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Discussion
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Remember to be respectful. Comments are moderated and should add to the discussion.
