Sacrifice (WIP)
Domain overview
WIP domain focusing on ritual and sacrifice in exchange for power.
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 1 | Spell | Brand of Damnation |
Spend 2 hopeMark a number of creatures with souls equal to your spell casting modifier.
Spend 2 hope |
1 |
| 1 | Spell | Forbidden Knowledge |
Ritual cost: 1 soul coin, 3 bottles of blood (1 HP worth), mark 1 hope or stress of the caster's choice.On a spell cast roll of 10+Reach out to an outer entity, you can ask 3 questions to this entity, the entity can only answer with one word for each question.
Ritual cost: 1 soul coin, 3 bottles of blood (1 HP worth), mark 1 hope or stress of the caster's choice. |
1 |
| 2 | Ability | Nocturnal Gamble |
Ritual cost: 3 bottles of fresh blood (1 Hp's worth), Oak Branch, tiny/small corpse, a silver coin, …
Ritual cost: 3 bottles of fresh blood (1 Hp's worth), Oak Branch, tiny/small corpse, a silver coin, Lavender branch -Chalk (10x8 area to mark) |
2 |
| 3 | Ability | Aura of Madness |
Cost: 1 soul coin, 2 HPThe Caster and everyone within far range of the caster must make a knowledge reaction roll of 16+ spell caster's proficiency.
Cost: 1 soul coin, 2 HP |
4 |
| 3 | Spell | Destruction |
Cost:2 stress, 1 Hp, 2 soul coins Create an explosion that deals 4d10+8 damage using your proficiency, and immolate all targets within far range of the caster.
Cost: |
3 |
| 5 | Spell | Lesser Doom |
This spell automatically kills the caster and the target casted on.
This spell automatically kills the caster and the target casted on. Lesser Doom cannot be countered. This does not work on dieties or greater beings. |
1 |
Domain cards
1
Brand of Damnation
Spend 2 hope
Mark a number of creatures with souls equal to your spell casting modifier. If the creature(s) dies you gain a soul coin. You cannot heal while the creature lives.
1
Forbidden Knowledge
Ritual cost: 1 soul coin, 3 bottles of blood (1 HP worth), mark 1 hope or stress of the caster's choice.
On a spell cast roll of 10+
Reach out to an outer entity, you can ask 3 questions to this entity, the entity can only answer with one word for each question. The answer must be truthful to the best of the entity's knowledge.
2
Nocturnal Gamble
Ritual cost: 3 bottles of fresh blood (1 Hp's worth), Oak Branch, tiny/small corpse, a silver coin, Lavender branch
Equipment:
-Tarot Cards
-Ritual dagger
-Chalk (10x8 area to mark)
Time: 1 short rest at night, advantage w/ full moon
<10: Castrophy: Take 4 harm and mark 4 stress (A roll with hope halves this)
11-15: Apathy: Take 2 stress (With hope, gain an additional hope, negate stress)
16+: Appeasal: Gain 4 temporary HP until next long rest
Crit: Joy: Clear all stress, gain 5 temporary HP until next long rest
3
Aura of Madness
Cost: 1 soul coin, 2 HP
The Caster and everyone within far range of the caster must make a knowledge reaction roll of 16+ spell caster's proficiency. The caster gets advantage on this reaction. Anyone who fails this roll induces Frenzy for 1d6 rounds x caster proficiency.
3
Destruction
Cost:
2 stress, 1 Hp, 2 soul coins
Create an explosion that deals 4d10+8 damage using your proficiency, and immolate all targets within far range of the caster. The caster takes damage divided by your proficiency.
5
Lesser Doom
This spell automatically kills the caster and the target casted on. Lesser Doom cannot be countered. This does not work on dieties or greater beings.
Lesser Doom
WIP domain focusing on ritual and sacrifice in exchange for power.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Lesser Doom Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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Remember to be respectful. Comments are moderated and should add to the discussion.
