Skip to content

Splendor

Domain overview

Domain card index

0 results
Level Type Name Feature Recall
3 Spell Splendid Weapon
*Spend a Hope* to create a magical weapon that can take the form you wish until your next rest.

*Spend a Hope* to create a magical weapon that can take the form you wish until your next rest. It sheds bright light around it and follows you around. Places tokens equal to your spellcasting trait on this card. Each time you or an ally within Close range deals damage with an attack, you may spend a token on this card and increase the damage by *1d6*. Each time you spend a token, the weapon aids in the attack.

1
5 Spell Improved Smite
**Spend 3 Hope** to charge your powerful smite.

**Spend 3 Hope** to charge your powerful smite. When you next successfully attack with a weapon, double the result of your damage roll. This attack deals magic damage regardless of the weapon's damage type.

2
6 Spell Improved Zone of Protection
Make a **Spellcast Roll (16)**.

Make a **Spellcast Roll (16)**. Once per long rest on a success, choose a point within Far range and create a visible zone of protection there for all allies within Very Close range of that point.

When you do, place a **d4** on this card with the 1 value facing up. When an ally in this zone takes damage, they reduce it by 1 threshold. You then increase the die's value by one. When the die's value would exceed 4, this effect ends.

2

Domain cards

3

1
Spell

Splendid Weapon

*Spend a Hope* to create a magical weapon that can take the form you wish until your next rest. It sheds bright light around it and follows you around. Places tokens equal to your spellcasting trait on this card. Each time you or an ally within Close range deals damage with an attack, you may spend a token on this card and increase the damage by *1d6*. Each time you spend a token, the weapon aids in the attack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

5

2
Spell

Improved Smite

**Spend 3 Hope** to charge your powerful smite. When you next successfully attack with a weapon, double the result of your damage roll. This attack deals magic damage regardless of the weapon's damage type.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

6

2
Spell

Improved Zone of Protection

Make a **Spellcast Roll (16)**. Once per long rest on a success, choose a point within Far range and create a visible zone of protection there for all allies within Very Close range of that point.

When you do, place a **d4** on this card with the 1 value facing up. When an ally in this zone takes damage, they reduce it by 1 threshold. You then increase the die's value by one. When the die's value would exceed 4, this effect ends.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.