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Domain overview

Outsmart your opponents in and out of combat. Tact is the art of knowing what to say and when to say it. Having the wherewithal to choose one’s words as methodically as one chooses a weapon. Through cunning, wit, intuition or insight, those who pursue the domain of Tact are experts of social scheming. Yet the extent of the domain does not end there. Tact emphasizes the ability to outsmart an opponent in a social setting but also in the field of battle. Knowing what is needed in a fight and when, in order to turn the tide, is as much a part of the Tact domain as any choice word whispered in a Lord’s ear. Tact offers mastery of the mind, and encourages those who follow it to sharpen their wit as they would a sword.

Domain card index

0 results
Level Type Name Feature Recall
1 Ability Flatterer
Choose a non-hostile creature within Very Close range and Mark a Stress.

Choose a non-hostile creature within Very Close range and Mark a Stress. You gain advantage on all Action Rolls against the target when interacting with them socially. This benefit lasts until your next rest.

0
1 Ability Helping Hand
Once per long rest you may take the Help action without spending the Hope cost.

Once per long rest you may take the Help action without spending the Hope cost.

1
1 Ability Where it is needed
When you roll with Hope on the Duality Die you may choose to give that Hope to another character instead.

When you roll with Hope on the Duality Die you may choose to give that Hope to another character instead. The roll still succeeds or fails as normal.

1
2 Ability Keen Insight
When you are interacting with a creature socially you may spend any amount of Hope and choose one of the following pieces of information to discern about the creature: - If the creature is being genuine - If the creature is intent on violence, - If the creature is intent on escape, - If the creature is being tight-lipped.

When you are interacting with a creature socially you may spend any amount of Hope and choose one of the following pieces of information to discern about the creature:

  • If the creature is being genuine
  • If the creature is intent on violence,
  • If the creature is intent on escape,
  • If the creature is being tight-lipped.

For each Hope spent gain a +1 bonus to your next Action roll against the target.

0
2 Ability Reposition
When moving as part of another action you may spend any amount of Hope.

When moving as part of another action you may spend any amount of Hope. For each Hope spent an ally of your choice may move up to Close range from their current position.

2
3 Ability Choice Words
Once per rest choose a Non-Hostile target within Close range that you are interacting with.

Once per rest choose a Non-Hostile target within Close range that you are interacting with. You may mark any amount of Stress to force the target to mark 2 Stress for every Stress you marked.

1
3 Ability Versatile Trickster
You may ignore Burden when equipping Primary weapons.

You may ignore Burden when equipping Primary weapons.

Additionally, when an Adversary makes a damage roll, you may Mark a Stress to force that Adversary to use the minimum value of one of their damage die instead of rolling.

1
4 Ability Bait and Switch
Once per rest you may swap places with an ally within Close range.

Once per rest you may swap places with an ally within Close range. After doing so, all Adversaries that are now within Very Close range of you gain advantage on their next Attack Rolls against you. The GM loses a Fear for each Adversary that gains this advantage.

2
4 Ability Cunning Edge
Add your Knowledge, Instinct or Presence to your weapon damage rolls

Add your Knowledge, Instinct or Presence to your weapon damage rolls

1
5 Ability Backup Plan
When swapping this card with a card in your vault you may ignore the Recall Cost to swap the card.

When swapping this card with a card in your vault you may ignore the Recall Cost to swap the card. Once this card has been swapped into your Vault it cannot be swapped out until you complete a rest.

0
5 Ability Resourceful
Once per rest, describe how something you have on hand helps you in a pinch.

Once per rest, describe how something you have on hand helps you in a pinch. If you do you may spend 2 Hope in place of marking an Armor Slot, Stress or Hit Point.

2
6 Ability Opportunistic
When you deal damage to a target that has a condition.

When you deal damage to a target that has a condition. That target must also Mark a Stress in addition to marking Hit Points.

0
6 Ability Second Chance
When you would fail a Reaction Roll you may reroll and use the new result.

When you would fail a Reaction Roll you may reroll and use the new result. If the reroll still fails the GM gains a Fear.

1
7 Ability Silver Tongue
When you apply an Experience to a roll to interact Socially with a creature.

When you apply an Experience to a roll to interact Socially with a creature. You gain double the value from the Experience.

2
7 Ability Tact-Touched
When 4 or more of the domain cards in your loadout are from the Tact domain, gain the following benefits: - You gain a +1 Bonus to all Experiences.

When 4 or more of the domain cards in your loadout are from the Tact domain, gain the following benefits:

  • You gain a +1 Bonus to all Experiences.
  • You can initiate a Tag Team Roll one additional time per session.
0
8 Ability Coordinated Attack
Once per long rest, you may spend 3 Hope and choose two allies to make a Tag Team roll against an Adversary.

Once per long rest, you may spend 3 Hope and choose two allies to make a Tag Team roll against an Adversary. This does not count towards the limit on initiating a Tag Team roll for you or those allies.

3
8 Ability Two to Tango
Spend 2 Hope and Choose an Adversary within Very Far range.

Spend 2 Hope and Choose an Adversary within Very Far range. Once, each time that Adversary is Spotlighted you may move to Very Close range of your current position. This effect ends at the end of the scene, when the Adversary is Marks their last Hit Point or when you use the ability on a new target.

2
9 Ability Ear for Deceit
When you take this card automatically add it to your Loadout.

When you take this card automatically add it to your Loadout. It does not count against the total cards in your loadout. While this card is in your Loadout you always know when a creature tells a lie.

0
9 Ability The Best Laid Plans
You may use Hope instead of Stress to pay for the Recall Cost of cards in your vault when swapping them into your loadout.

You may use Hope instead of Stress to pay for the Recall Cost of cards in your vault when swapping them into your loadout. You may Mark a Stress to let an ally do the same when they are swapping cards.

1
10 Ability Calculated Gambit
At the end of a long rest place a number of tokens on this card equal to your Proficiency.

At the end of a long rest place a number of tokens on this card equal to your Proficiency. When you or a character rolls with Fear, you may spend a token from this card to negate the Spotlight from passing to the GM. The GM still gains a Fear and may spend a Fear to Interrupt as normal

2
10 Ability Daring Maneuver
At any time when the GM does not have the spotlight, you may choose to place this card in your Vault.

At any time when the GM does not have the spotlight, you may choose to place this card in your Vault. When you do, you and all allies may immediately move up to Far range from your current positions. Play then continues as normal.

4

Domain cards

1

0
Flatterer
Ability

Flatterer

Choose a non-hostile creature within Very Close range and Mark a Stress. You gain advantage on all Action Rolls against the target when interacting with them socially. This benefit lasts until your next rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

1
Helping Hand
Ability

Helping Hand

Once per long rest you may take the Help action without spending the Hope cost.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

1
Where it is needed
Ability

Where it is needed

When you roll with Hope on the Duality Die you may choose to give that Hope to another character instead. The roll still succeeds or fails as normal.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

0
Keen Insight
Ability

Keen Insight

When you are interacting with a creature socially you may spend any amount of Hope and choose one of the following pieces of information to discern about the creature:

  • If the creature is being genuine
  • If the creature is intent on violence,
  • If the creature is intent on escape,
  • If the creature is being tight-lipped.

For each Hope spent gain a +1 bonus to your next Action roll against the target.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

2
Reposition
Ability

Reposition

When moving as part of another action you may spend any amount of Hope. For each Hope spent an ally of your choice may move up to Close range from their current position.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

1
Choice Words
Ability

Choice Words

Once per rest choose a Non-Hostile target within Close range that you are interacting with. You may mark any amount of Stress to force the target to mark 2 Stress for every Stress you marked.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

1
Versatile Trickster
Ability

Versatile Trickster

You may ignore Burden when equipping Primary weapons.

Additionally, when an Adversary makes a damage roll, you may Mark a Stress to force that Adversary to use the minimum value of one of their damage die instead of rolling.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

4

2
Bait and Switch
Ability

Bait and Switch

Once per rest you may swap places with an ally within Close range. After doing so, all Adversaries that are now within Very Close range of you gain advantage on their next Attack Rolls against you. The GM loses a Fear for each Adversary that gains this advantage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

4

1
Cunning Edge
Ability

Cunning Edge

Add your Knowledge, Instinct or Presence to your weapon damage rolls

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

5

0
Backup Plan
Ability

Backup Plan

When swapping this card with a card in your vault you may ignore the Recall Cost to swap the card. Once this card has been swapped into your Vault it cannot be swapped out until you complete a rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

5

2
Resourceful
Ability

Resourceful

Once per rest, describe how something you have on hand helps you in a pinch. If you do you may spend 2 Hope in place of marking an Armor Slot, Stress or Hit Point.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

6

0
Opportunistic
Ability

Opportunistic

When you deal damage to a target that has a condition. That target must also Mark a Stress in addition to marking Hit Points.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

6

1
Second Chance
Ability

Second Chance

When you would fail a Reaction Roll you may reroll and use the new result. If the reroll still fails the GM gains a Fear.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

7

2
Silver Tongue
Ability

Silver Tongue

When you apply an Experience to a roll to interact Socially with a creature. You gain double the value from the Experience.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

7

0
Tact-Touched
Ability

Tact-Touched

When 4 or more of the domain cards in your loadout are from the Tact domain, gain the following benefits:

  • You gain a +1 Bonus to all Experiences.
  • You can initiate a Tag Team Roll one additional time per session.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

8

3
Coordinated Attack
Ability

Coordinated Attack

Once per long rest, you may spend 3 Hope and choose two allies to make a Tag Team roll against an Adversary. This does not count towards the limit on initiating a Tag Team roll for you or those allies.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

8

2
Two to Tango
Ability

Two to Tango

Spend 2 Hope and Choose an Adversary within Very Far range. Once, each time that Adversary is Spotlighted you may move to Very Close range of your current position. This effect ends at the end of the scene, when the Adversary is Marks their last Hit Point or when you use the ability on a new target.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

9

0
Ear for Deceit
Ability

Ear for Deceit

When you take this card automatically add it to your Loadout. It does not count against the total cards in your loadout. While this card is in your Loadout you always know when a creature tells a lie.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

9

1
The Best Laid Plans
Ability

The Best Laid Plans

You may use Hope instead of Stress to pay for the Recall Cost of cards in your vault when swapping them into your loadout. You may Mark a Stress to let an ally do the same when they are swapping cards.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

10

2
Calculated Gambit
Ability

Calculated Gambit

At the end of a long rest place a number of tokens on this card equal to your Proficiency. When you or a character rolls with Fear, you may spend a token from this card to negate the Spotlight from passing to the GM. The GM still gains a Fear and may spend a Fear to Interrupt as normal

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

10

4
Daring Maneuver
Ability

Daring Maneuver

At any time when the GM does not have the spotlight, you may choose to place this card in your Vault. When you do, you and all allies may immediately move up to Far range from your current positions. Play then continues as normal.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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