WARDEN OF THE ETERNAL HARVEST
Designed by
Domain overview
Wardens of the Eternal Harvest understand that death is not the opposite of life, it is one stage of the same endless cycle. They act as healers, gravekeepers, harvest priests, spirit guides, and protectors of the natural balance between sowing, growth, death, and rebirth.
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 1 | Ability | Seedkeeper's Blessing |
Druidcraft + Goodberry.
Druidcraft + Goodberry. During a rest, spend 1 Hope to create a number of blessed fruits equal to your Proficiency. A creature can eat one to clear 1 Stress. They spoil at your next rest. You can also cause harmless changes in nearby plants. |
0 |
| 1 | Ability | Voices in the Grain |
Ancestral Communion.
Ancestral Communion. Once per rest, ask the spirits of the dead one question concerning the immediate area, a person, or a danger. The GM provides an omen or fragmentary truth; gain advantage on your next action taken using that information. |
0 |
| 2 | Ability | Shepherd's Remedy |
Guidance + Lesser Restoration.
Guidance + Lesser Restoration. Touch an ally and spend 1 Hope to end a temporary physical affliction or condition the GM agrees can be treated. Otherwise, grant them advantage on their next action or reaction roll. |
0 |
| 2 | Spell | Summer Winds |
Once per rest, mark 1 Stress and make a Spellcast Roll (13).
Once per rest, mark 1 Stress and make a Spellcast Roll (13). On a success, you and all allies within Very Close range clear 1 HP. Undead or hostile spirits in the area instead take 2d8 magic damage. |
1 |
| 3 | Ability | Reaper's Touch |
When you succeed on a Melee attack, mark 1 Stress to add 1d8 magic damage and prevent that target from clearing HP until after your next action.
When you succeed on a Melee attack, mark 1 Stress to add 1d8 magic damage and prevent that target from clearing HP until after your next action. |
1 |
| 3 | Ability | Rootbound Benediction |
Entangle + Hold Person.
Entangle + Hold Person. Throw blessed seed at a creature within Close range and make an action roll against it. On a success, roots bind the target and it becomes Restrained until it escapes or you leave Far range. |
1 |
| 4 | Ability | Captivate the Restless |
Target an undead or spectral adversary within Close range and spend 1 Hope.
Target an undead or spectral adversary within Close range and spend 1 Hope. Until it is attacked or you roll with Fear, it cannot intentionally harm you and will answer one simple question if capable. |
1 |
| 4 | Spell | Harvest Moonglow |
Once per rest, make a Spellcast Roll (14).
Once per rest, make a Spellcast Roll (14). On a success, create a Close-radius field of silver moonlight within Far range until the scene ends. Hidden and Cloaked creatures are revealed, and each ally who enters the field for the first time may clear 1 Stress. |
1 |
| 5 | Ability | Wheel of the Harvest |
After each rest choose Sowing, Growing, or Reaping.
After each rest choose Sowing, Growing, or Reaping. Once per scene:
|
1 |
| 5 | Spell | Culling Sickle |
Spend 1 Hope and mark 1 Stress to summon a spectral sickle for the scene.
Spend 1 Hope and mark 1 Stress to summon a spectral sickle for the scene. Once per round after you succeed on an action against a target within Close range, the sickle deals 1d8 magic damage to it. If that damage causes it to mark HP, clear 1 Stress. |
1 |
| 6 | Ability | The last Sheaf |
Death Ward.
Death Ward. Once per long rest, bless yourself or an ally. The first time before the next long rest they would mark their last HP, they instead remain with 1 HP unmarked and immediately mark 1 Stress. |
1 |
| 6 | Spell | Chorus of the lost |
Make a Spellcast Roll against adversaries within Very Close range of a point within Far range.
Make a Spellcast Roll against adversaries within Very Close range of a point within Far range. Targets you succeed against take 2d8 magic damage and mark 1 Stress. |
2 |
| 7 | Ability | Sacrificial Siphon |
Once per rest after you deal damage to an adversary, spend 1 Hope to drain its vitality.
Once per rest after you deal damage to an adversary, spend 1 Hope to drain its vitality. It marks 1 Stress, and you either clear 2 Stress or 1 HP. If it cannot mark Stress, add 1d10 magic damage instead. |
2 |
| 7 | Ability | Sanctum of the flock |
Sanctum of the Flock + Sanctum of the Shepherd.
Sanctum of the Flock + Sanctum of the Shepherd. During a rest, create a protected ritual space. Up to your Proficiency in allies who rest there clear 1 Stress and gain +1 Evasion until their next rest while within Close range of another blessed creature. |
2 |
| 8 | Ability | Scarlet Dawn Rite |
Once per long rest, raise your holy symbol and invoke the red harvest moon.
Once per long rest, raise your holy symbol and invoke the red harvest moon. Make an action roll. On a success, adversaries within Close range take 3d8 magic damage, while undead or construct allies may each clear 1 HP instead. |
2 |
| 8 | Spell | Consuming Pyre |
Spend 1 Hope and mark 1 Stress, then make a Spellcast Roll against a target within Far range.
Spend 1 Hope and mark 1 Stress, then make a Spellcast Roll against a target within Far range. On a success it takes 3d10 magic damage. At the start of its next two GM moves, it must either mark 1 Stress or take another 2d10 magic damage. |
2 |
| 9 | Ability | Bountiful Awakening |
Plant Growth + Awaken.
Plant Growth + Awaken. Once per long rest, awaken the vegetation in a Close-radius area within Far range for the scene. The area becomes difficult terrain for adversaries, and the first adversary entering each round must succeed on a reaction roll (15) or become Restrained. |
2 |
| 9 | Ability | Gather the Harvest |
Mass Cure Wounds.
Mass Cure Wounds. Once per long rest, spend (X) Hope and 1 Stress. You and up to your Proficiency in allies within Close range each clear (X) HP. One chosen target (not you) may also clear 1 Stress. X is equal to the number of Hope spend, up to 3 hope. |
3 |
| 10 | Ability | Field of Reaping |
Once per long rest, spend 2 Hope and mark 1 Stress, then make a Spellcast Roll (17).
Once per long rest, spend 2 Hope and mark 1 Stress, then make a Spellcast Roll (17). On a success, create a Close-radius spectral field within Far range for the scene. Hostile creature damaged inside takes 2d8 additional magic damage until spotlight returns to you, and one ally in the field clears 1 Stress. |
3 |
| 10 | Ability | Martyr |
Once per campaign, when a willing ally within Close range dies, you may perform this spell before their spirit departs.
Once per campaign, when a willing ally within Close range dies, you may perform this spell before their spirit departs. Spend all remaining Hope, minimum 1, and mark every unmarked HP except one. The ally returns with HP equal to the number you marked and clears all Stress. |
3 |
Domain cards
1
Seedkeeper's Blessing
Druidcraft + Goodberry. During a rest, spend 1 Hope to create a number of blessed fruits equal to your Proficiency. A creature can eat one to clear 1 Stress. They spoil at your next rest. You can also cause harmless changes in nearby plants.
1
Voices in the Grain
Ancestral Communion. Once per rest, ask the spirits of the dead one question concerning the immediate area, a person, or a danger. The GM provides an omen or fragmentary truth; gain advantage on your next action taken using that information.
2
Shepherd's Remedy
Guidance + Lesser Restoration. Touch an ally and spend 1 Hope to end a temporary physical affliction or condition the GM agrees can be treated. Otherwise, grant them advantage on their next action or reaction roll.
2
Summer Winds
Once per rest, mark 1 Stress and make a Spellcast Roll (13). On a success, you and all allies within Very Close range clear 1 HP. Undead or hostile spirits in the area instead take 2d8 magic damage.
3
Reaper's Touch
When you succeed on a Melee attack, mark 1 Stress to add 1d8 magic damage and prevent that target from clearing HP until after your next action.
3
Rootbound Benediction
Entangle + Hold Person. Throw blessed seed at a creature within Close range and make an action roll against it. On a success, roots bind the target and it becomes Restrained until it escapes or you leave Far range.
4
Captivate the Restless
Target an undead or spectral adversary within Close range and spend 1 Hope. Until it is attacked or you roll with Fear, it cannot intentionally harm you and will answer one simple question if capable.
4
Harvest Moonglow
Once per rest, make a Spellcast Roll (14). On a success, create a Close-radius field of silver moonlight within Far range until the scene ends. Hidden and Cloaked creatures are revealed, and each ally who enters the field for the first time may clear 1 Stress.
5
Wheel of the Harvest
After each rest choose Sowing, Growing, or Reaping. Once per scene:
Sowing lets an ally within Close clear 1 Stress;
Growing grants an ally advantage on their next roll;
Reaping adds 1d8 magic damage to damage you deal. You may change your aspect when you critically succeed.
5
Culling Sickle
Spend 1 Hope and mark 1 Stress to summon a spectral sickle for the scene. Once per round after you succeed on an action against a target within Close range, the sickle deals 1d8 magic damage to it. If that damage causes it to mark HP, clear 1 Stress.
6
The last Sheaf
Death Ward. Once per long rest, bless yourself or an ally. The first time before the next long rest they would mark their last HP, they instead remain with 1 HP unmarked and immediately mark 1 Stress.
6
Chorus of the lost
Make a Spellcast Roll against adversaries within Very Close range of a point within Far range. Targets you succeed against take 2d8 magic damage and mark 1 Stress.
7
Sacrificial Siphon
Once per rest after you deal damage to an adversary, spend 1 Hope to drain its vitality. It marks 1 Stress, and you either clear 2 Stress or 1 HP. If it cannot mark Stress, add 1d10 magic damage instead.
7
Sanctum of the flock
Sanctum of the Flock + Sanctum of the Shepherd. During a rest, create a protected ritual space. Up to your Proficiency in allies who rest there clear 1 Stress and gain +1 Evasion until their next rest while within Close range of another blessed creature.
8
Scarlet Dawn Rite
Once per long rest, raise your holy symbol and invoke the red harvest moon. Make an action roll. On a success, adversaries within Close range take 3d8 magic damage, while undead or construct allies may each clear 1 HP instead.
8
Consuming Pyre
Spend 1 Hope and mark 1 Stress, then make a Spellcast Roll against a target within Far range. On a success it takes 3d10 magic damage. At the start of its next two GM moves, it must either mark 1 Stress or take another 2d10 magic damage.
9
Bountiful Awakening
Plant Growth + Awaken. Once per long rest, awaken the vegetation in a Close-radius area within Far range for the scene. The area becomes difficult terrain for adversaries, and the first adversary entering each round must succeed on a reaction roll (15) or become Restrained.
9
Gather the Harvest
Mass Cure Wounds. Once per long rest, spend (X) Hope and 1 Stress. You and up to your Proficiency in allies within Close range each clear (X) HP. One chosen target (not you) may also clear 1 Stress.
X is equal to the number of Hope spend, up to 3 hope.
10
Field of Reaping
Once per long rest, spend 2 Hope and mark 1 Stress, then make a Spellcast Roll (17). On a success, create a Close-radius spectral field within Far range for the scene. Hostile creature damaged inside takes 2d8 additional magic damage until spotlight returns to you, and one ally in the field clears 1 Stress.
10
Martyr
Once per campaign, when a willing ally within Close range dies, you may perform this spell before their spirit departs. Spend all remaining Hope, minimum 1, and mark every unmarked HP except one. The ally returns with HP equal to the number you marked and clears all Stress.
Martyr
Wardens of the Eternal Harvest understand that death is not the opposite of life, it is one stage of the same endless cycle. They act as healers, gravekeepers, harvest priests, spirit guides, and protectors of the natural balance between sowing, growth, death, and rebirth.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Martyr Subclasses
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Background Questions
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