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Wealth

Domain overview

The Wealth domain leverages the power of gold to effect the world around you. Gold is magical, after all… it can make people do things for you, it can make helpful items appear, it can open locked doors. Not all who seek wealth are self-interested, and knowing how to use gold for the better good can not only improve individual lives, but even change entire societies.

Domain card index

0 results
Level Type Name Feature Recall
1 Ability Charity
When your party gives a collective number of Bags of Gold equal to your Tier to someone in need or an organization you believe in, you gain 2 Hope.

When your party gives a collective number of Bags of Gold equal to your Tier to someone in need or an organization you believe in, you gain 2 Hope.

0
1 Ability Coin Toss
Spend a Handful of Gold to make a Finess Roll against an adversary in Close range.

Spend a Handful of Gold to make a Finess Roll against an adversary in Close range. On a success, deal 1d10 physical damage using your Proficiency as they are buffeted by a hail of coinage.

The next time you make a successful weapon attack against the target while in Melee range, gain a Handful of Gold and the adversary marks 1 Stress.

1
1 Ability Gold Rush
You have advantage on rolls during a chase scene in which you are pursuing someone holding something valuable or attempting to escape pursuers while holding something valuable.

You have advantage on rolls during a chase scene in which you are pursuing someone holding something valuable or attempting to escape pursuers while holding something valuable.

0
2 Ability Hustle
As an additional long rest downtime move you can choose, you can gain a number of Bags of Gold equal to your Tier as you make money doing something you excel at.

As an additional long rest downtime move you can choose, you can gain a number of Bags of Gold equal to your Tier as you make money doing something you excel at.

0
2 Ability Prized Possession
When you choose this card, permanently select an item in your inventory as your prized possession.

When you choose this card, permanently select an item in your inventory as your prized possession. Once per long rest when you show this item to someone new and explain its importance, you clear 3 Stress.

If your prized possession is destroyed, the GM gains 2 Fear. You may spend 3 Hope to select a new prized possession, but only if your previous prized possession has been destroyed.

1
3 Ability Barter
You may offer an item of value as a bargaining chip during an attempt to persuade or impress.

You may offer an item of value as a bargaining chip during an attempt to persuade or impress. If you do, you gain advantage on Presence Rolls until the end of the scene.

0
3 Ability Bribe
Make a Presence Roll against a target in Close range.

Make a Presence Roll against a target in Close range. On a success, you know exactly how much Gold you should offer to convince them to do a reasonable task.

0
4 Ability Death and Taxes
Make a Finess Roll against a target in Very Close range.

Make a Finess Roll against a target in Very Close range. Once per rest on a success, you may spend up to 5 of Bags of Gold to deal d20 physical damage per Bag spent as you wield the weight of your wealth as a weapon.

1
4 Ability Pay the Ultimate Price
When you choose the Blaze of Glory death move, you can instead critically succeed on three actions, which cannot be interrupted by spending Fear.

When you choose the Blaze of Glory death move, you can instead critically succeed on three actions, which cannot be interrupted by spending Fear.

0
5 Ability Dividends
When you select this card, gain one Chest of Gold.Then place this card in your vault permanently.

When you select this card, gain one Chest of Gold.

Then place this card in your vault permanently.

0
5 Ability I Owe You
You can lend resources with confidence.

You can lend resources with confidence. You may mark a Stress to let an ally use any number of your Hope to initiate a Tag Team roll, use an Experience, activate a Hope feature, or spend Hope for an ability or spell. When you do, the next time that ally would gain a Hope, you gain a Hope instead.

2
6 Ability Expensive Tastes
On a successful attack using a unique weapon, gain a +3 bonus to your damage roll.When you are wearing unique armor, gain a +3 bonus to your Severe damage threshold.

On a successful attack using a unique weapon, gain a +3 bonus to your damage roll.

When you are wearing unique armor, gain a +3 bonus to your Severe damage threshold.

2
6 Ability Loot
When an adversary within Melee range of you marks its last Hit Point, you gain a Handful of Gold.

When an adversary within Melee range of you marks its last Hit Point, you gain a Handful of Gold.

2
7 Ability Financial Security
While you have a Chest of Gold in your inventory, you gain a +1 bonus to your Proficiency.

While you have a Chest of Gold in your inventory, you gain a +1 bonus to your Proficiency.

1
7 Ability Wealth-Touched
When 4 or more of the domain cards in your loadout are from the Wealth domain, gain the following benefits:+1 bonus to PresenceAt the start of each session, you gain 1 Bag of Gold.

When 4 or more of the domain cards in your loadout are from the Wealth domain, gain the following benefits:

  • +1 bonus to Presence

  • At the start of each session, you gain 1 Bag of Gold.

0
8 Ability Hired Hand
When you take a long rest in a civilized place, you may mark 3 Stress and spend a Bag of Gold to employ a Hired Hand with the following ability:Trigger: When you would roll a Failure with Fear.Effect: Describe how your Hired Hand assists you.

When you take a long rest in a civilized place, you may mark 3 Stress and spend a Bag of Gold to employ a Hired Hand with the following ability:

Trigger: When you would roll a Failure with Fear.

Effect: Describe how your Hired Hand assists you. Roll a d12 and add the result to your Hope die.

This effect ends when you take a long rest.

2
8 Ability Not Too Big to Fail
When an adversary within Close range uses a Relentless passive ability, you may spend a Hope to make them temporarily Vulnerable.

When an adversary within Close range uses a Relentless passive ability, you may spend a Hope to make them temporarily Vulnerable.

2
9 Ability Buy Happiness
When you buy something worth at least a Bag of Gold that brings you joy, you may clear a Stress and gain a Hope.When you buy something worth at least a Bag of Gold that brings someone else joy, you may give it to them so they clear a Stress and gain a Hope.

When you buy something worth at least a Bag of Gold that brings you joy, you may clear a Stress and gain a Hope.

When you buy something worth at least a Bag of Gold that brings someone else joy, you may give it to them so they clear a Stress and gain a Hope.

1
9 Ability Inspire Avarice
You may mark a Stress to make a target within Far range temporarily Envious of you.While Envious of you, an adversary cannot use Reaction abilities.

You may mark a Stress to make a target within Far range temporarily Envious of you.

While Envious of you, an adversary cannot use Reaction abilities.

2
10 Ability Get What You Pay For
You may spend a Chest of Gold to permanently place a token on this card.

You may spend a Chest of Gold to permanently place a token on this card. You get +2 to your damage thresholds equal to the number of tokens on this card, up to a maximum of 5 tokens.

2
10 Ability Tycoon
People know who you are and what you own, and they treat you differently because of it.

People know who you are and what you own, and they treat you differently because of it. When you leverage your wealth to get what you want, you can mark a Stress before you roll to gain a +10 bonus to the result. You find it is easy to make appointments with important people and trade deals tend to go your way.

This card doesn't count against your loadout's domain card maximum of 5 and can't be placed in your vault.

0

Domain cards

1

0
Charity
Ability

Charity

When your party gives a collective number of Bags of Gold equal to your Tier to someone in need or an organization you believe in, you gain 2 Hope.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

1
Coin Toss
Ability

Coin Toss

Spend a Handful of Gold to make a Finess Roll against an adversary in Close range. On a success, deal 1d10 physical damage using your Proficiency as they are buffeted by a hail of coinage.

The next time you make a successful weapon attack against the target while in Melee range, gain a Handful of Gold and the adversary marks 1 Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Gold Rush
Ability

Gold Rush

You have advantage on rolls during a chase scene in which you are pursuing someone holding something valuable or attempting to escape pursuers while holding something valuable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

0
Hustle
Ability

Hustle

As an additional long rest downtime move you can choose, you can gain a number of Bags of Gold equal to your Tier as you make money doing something you excel at.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

1
Prized Possession
Ability

Prized Possession

When you choose this card, permanently select an item in your inventory as your prized possession. Once per long rest when you show this item to someone new and explain its importance, you clear 3 Stress.

If your prized possession is destroyed, the GM gains 2 Fear. You may spend 3 Hope to select a new prized possession, but only if your previous prized possession has been destroyed.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

0
Barter
Ability

Barter

You may offer an item of value as a bargaining chip during an attempt to persuade or impress. If you do, you gain advantage on Presence Rolls until the end of the scene.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

0
Bribe
Ability

Bribe

Make a Presence Roll against a target in Close range. On a success, you know exactly how much Gold you should offer to convince them to do a reasonable task.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

4

1
Death and Taxes
Ability

Death and Taxes

Make a Finess Roll against a target in Very Close range. Once per rest on a success, you may spend up to 5 of Bags of Gold to deal d20 physical damage per Bag spent as you wield the weight of your wealth as a weapon.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

4

0
Pay the Ultimate Price
Ability

Pay the Ultimate Price

When you choose the Blaze of Glory death move, you can instead critically succeed on three actions, which cannot be interrupted by spending Fear.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

5

0
Dividends
Ability

Dividends

When you select this card, gain one Chest of Gold.

Then place this card in your vault permanently.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

5

2
I Owe You
Ability

I Owe You

You can lend resources with confidence. You may mark a Stress to let an ally use any number of your Hope to initiate a Tag Team roll, use an Experience, activate a Hope feature, or spend Hope for an ability or spell. When you do, the next time that ally would gain a Hope, you gain a Hope instead.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

6

2
Expensive Tastes
Ability

Expensive Tastes

On a successful attack using a unique weapon, gain a +3 bonus to your damage roll.

When you are wearing unique armor, gain a +3 bonus to your Severe damage threshold.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

6

2
Loot
Ability

Loot

When an adversary within Melee range of you marks its last Hit Point, you gain a Handful of Gold.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

7

1
Financial Security
Ability

Financial Security

While you have a Chest of Gold in your inventory, you gain a +1 bonus to your Proficiency.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

7

0
Wealth-Touched
Ability

Wealth-Touched

When 4 or more of the domain cards in your loadout are from the Wealth domain, gain the following benefits:

  • +1 bonus to Presence

  • At the start of each session, you gain 1 Bag of Gold.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

8

2
Hired Hand
Ability

Hired Hand

When you take a long rest in a civilized place, you may mark 3 Stress and spend a Bag of Gold to employ a Hired Hand with the following ability:

Trigger: When you would roll a Failure with Fear.

Effect: Describe how your Hired Hand assists you. Roll a d12 and add the result to your Hope die.

This effect ends when you take a long rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

8

2
Not Too Big to Fail
Ability

Not Too Big to Fail

When an adversary within Close range uses a Relentless passive ability, you may spend a Hope to make them temporarily Vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

9

1
Buy Happiness
Ability

Buy Happiness

When you buy something worth at least a Bag of Gold that brings you joy, you may clear a Stress and gain a Hope.

When you buy something worth at least a Bag of Gold that brings someone else joy, you may give it to them so they clear a Stress and gain a Hope.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

9

2
Inspire Avarice
Ability

Inspire Avarice

You may mark a Stress to make a target within Far range temporarily Envious of you.

While Envious of you, an adversary cannot use Reaction abilities.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

10

2
Get What You Pay For
Ability

Get What You Pay For

You may spend a Chest of Gold to permanently place a token on this card. You get +2 to your damage thresholds equal to the number of tokens on this card, up to a maximum of 5 tokens.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

10

0
Tycoon
Ability

Tycoon

People know who you are and what you own, and they treat you differently because of it. When you leverage your wealth to get what you want, you can mark a Stress before you roll to gain a +10 bonus to the result. You find it is easy to make appointments with important people and trade deals tend to go your way.

This card doesn't count against your loadout's domain card maximum of 5 and can't be placed in your vault.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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