Arcane Bomb
At a glance
Environment overview
The last act of Haven's Archmage.
Potential adversaries
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Features
Passives
passive-
Unstable Magic
PCs who approach the Arcane bomb can make a Knowledge Roll to attempt to understand the intention of the magic. On a success, they learn the details below in vision.
After the vision passes, they can utilise Great Magic.
Details: If left alone, the Arcane Bomb will detonate, destroying Haven and anything within. Describe the scene of the city dissolving, and each PC dying with it.
Questions- What images flicker within the magic floating through the room?
Actions
action-
Arcane Lash
The unstable magic lashes at a target within Close range.
The target takes 3d10+1 magical damage and is pulled to Very Close range, becoming temporarily Restrained. Breaking free requires a Strength Roll or a Finesse Roll.
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Runic EruptionFear 1
Spend a Fear. Runes materialize and explode in Very Close range, causing 3d6+6 magic damage to anyone in range.
Questions- What words do you see within the runes?
Reactions
reaction-
Detonation
Countdown (12): Start this countdown as soon as the environment comes into play.
It ticks down any time a PC uses magic, rolls with Fear or marks 2 or more HP.
If the Countdown reaches 0, the Arcane Bomb Detonates. All players must select a Death Move to perform. Any players choosing Blaze of Glory gain access to Great Magic.
Questions- As your consciousness fades, what thoughts fill your mind?
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Great Magic
A PC connected to the Arcane Bomb can feel a pull from the magic within the bomb.
They can choose to give in, or attempt a Presence Roll to overcome the magic and bend it to their will.
They can then channel the surging magic to perform one great magical act of their choosing. The GM should work with the PC(s) to build the narrative of the scene, and explain together the outcome of this Great Magic.
Questions- If you could choose one use for this overwhelming magic, what would it be?
About this environment
The final, dreadful act of Haven’s Archmage.
Arcane Bomb
Tier 3 Event
The last act of Haven's Archmage.
Impulses: Destory, Annihilate
Difficulty: 18
Potential Adversaries: —
Features
Unstable Magic - Passive: PCs who approach the Arcane bomb can make a Knowledge Roll to attempt to understand the intention of the magic. On a success, they learn the details below in vision.
After the vision passes, they can utilise Great Magic.
Details: If left alone, the Arcane Bomb will detonate, destroying Haven and anything within. Describe the scene of the city dissolving, and each PC dying with it.
- What images flicker within the magic floating through the room?
Arcane Lash - Action: The unstable magic lashes at a target within Close range.
The target takes 3d10+1 magical damage and is pulled to Very Close range, becoming temporarily Restrained. Breaking free requires a Strength Roll or a Finesse Roll.
Runic Eruption - Action: Spend a Fear. Runes materialize and explode in Very Close range, causing 3d6+6 magic damage to anyone in range.
- What words do you see within the runes?
Detonation - Reaction: Countdown (12): Start this countdown as soon as the environment comes into play.
It ticks down any time a PC uses magic, rolls with Fear or marks 2 or more HP.
If the Countdown reaches 0, the Arcane Bomb Detonates. All players must select a Death Move to perform. Any players choosing Blaze of Glory gain access to Great Magic.
- As your consciousness fades, what thoughts fill your mind?
Great Magic - Reaction: A PC connected to the Arcane Bomb can feel a pull from the magic within the bomb.
They can choose to give in, or attempt a Presence Roll to overcome the magic and bend it to their will.
They can then channel the surging magic to perform one great magical act of their choosing. The GM should work with the PC(s) to build the narrative of the scene, and explain together the outcome of this Great Magic.
- If you could choose one use for this overwhelming magic, what would it be?
Arcane Bomb
The final, dreadful act of Haven’s Archmage.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Arcane Bomb Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.