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Ashen Tunnels

Environments Designed by Hendo
Tier
1
Type
Traversal
Difficulty
11
Impulses
Impede passage Wear down Unearth past horrors

Environment overview

Winding ash-choked tunnels burrowing deep into the earth.

Potential adversaries

Burning Ash Spirit Ash Spirit

Features

Passives

passive
  • Labyrinthine Tunnels

    Traversing the tunnels side uses a Progress Countdown (12). It ticks down according to the following criteria when the PCs make an action roll to navigate:
    • Critical Success: Tick down 3
    • Success with Hope: Tick down 2
    • Success with Fear: Tick down 1
    • Failure with Hope: No advancement
    • Failure with Fear: Tick up 1
    When the countdown triggers, the party has made it out of the tunnels.
    Additionally, when a PC rolls a Failure on the countdown, they Mark a Stress from the choking ash in the air.

    Questions
    • When have you been lost like this before?

Actions

action
  • The Ash Lives

    Spend a Fear to summon 3 Ash Spirits within close range of a chosen PC. The Ash Spirits appear from the ash in the tunnel and immediately takes the spotlight to use their "Group Attack" action.

    Questions
    • What did you learn from the spirits final words?
  • Forgotten Find

    As the players progress the 'Labyrinthine Tunnels' countdown, reveal that they find an object that hints at what lies at the end of these tunnels, and what drove these sprits mad. It might be ancient or relatively new, a journal or a piece of jewelry etc.

    Questions
    • Who recognizes the object? How does it make them feel?

Reactions

reaction
  • Geothermal Vents

    When a PCs spend a while in one area, Spend a Fear to trigger a jet of burning steam. They must make an Agility Reaction Roll. On a failure, they take 1d8+2 direct damage and are surrounded by a thick mist, becoming Vulnerable until they move on. On a success they Mark a Stress.

    Questions
    • What helps the PCs navigate without their sight?

About this environment

Sickly, hot dust fills the air as each breath haggard and burning. Cracks in the wall squeal with hot air and the ash is thick beneath your feet.
These winding tunnels are full of rocky climbs, treacherous crevices, and undead spirits. Fear should be spent plenty here to to make the journey hard on the characters, they should leave these tunnel bruised, sooty, sweaty, but alive.

Ashen Tunnels

Tier 1 Traversal

Winding ash-choked tunnels burrowing deep into the earth.

Impulses: Impede passage, Wear down, Unearth past horrors

Difficulty: 11

Potential Adversaries: Burning Ash Spirit, Ash Spirit

Features

Labyrinthine Tunnels - Passive: Traversing the tunnels side uses a Progress Countdown (12). It ticks down according to the following criteria when the PCs make an action roll to navigate: • Critical Success: Tick down 3 • Success with Hope: Tick down 2 • Success with Fear: Tick down 1 • Failure with Hope: No advancement • Failure with Fear: Tick up 1 When the countdown triggers, the party has made it out of the tunnels. Additionally, when a PC rolls a Failure on the countdown, they Mark a Stress from the choking ash in the air.
  1. When have you been lost like this before?
The Ash Lives - Action: Spend a Fear to summon 3 Ash Spirits within close range of a chosen PC. The Ash Spirits appear from the ash in the tunnel and immediately takes the spotlight to use their "Group Attack" action.
  1. What did you learn from the spirits final words?
Forgotten Find - Action: As the players progress the 'Labyrinthine Tunnels' countdown, reveal that they find an object that hints at what lies at the end of these tunnels, and what drove these sprits mad. It might be ancient or relatively new, a journal or a piece of jewelry etc.
  1. Who recognizes the object? How does it make them feel?
Geothermal Vents - Reaction: When a PCs spend a while in one area, Spend a Fear to trigger a jet of burning steam. They must make an Agility Reaction Roll. On a failure, they take 1d8+2 direct damage and are surrounded by a thick mist, becoming Vulnerable until they move on. On a success they Mark a Stress.
  1. What helps the PCs navigate without their sight?

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