Ashen Tunnels
Designed by
Environment overview
Winding ash-choked tunnels burrowing deep into the earth.
Potential adversaries
Features
Passives
passive-
Labyrinthine Tunnels
Traversing the tunnels side uses a Progress Countdown (12). It ticks down according to the following criteria when the PCs make an action roll to navigate:
• Critical Success: Tick down 3
• Success with Hope: Tick down 2
• Success with Fear: Tick down 1
• Failure with Hope: No advancement
• Failure with Fear: Tick up 1
When the countdown triggers, the party has made it out of the tunnels.
Additionally, when a PC rolls a Failure on the countdown, they Mark a Stress from the choking ash in the air.Questions- When have you been lost like this before?
Actions
action-
The Ash Lives
Spend a Fear to summon 3 Ash Spirits within close range of a chosen PC. The Ash Spirits appear from the ash in the tunnel and immediately takes the spotlight to use their "Group Attack" action.
Questions- What did you learn from the spirits final words?
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Forgotten Find
As the players progress the 'Labyrinthine Tunnels' countdown, reveal that they find an object that hints at what lies at the end of these tunnels, and what drove these sprits mad. It might be ancient or relatively new, a journal or a piece of jewelry etc.
Questions- Who recognizes the object? How does it make them feel?
Reactions
reaction-
Geothermal Vents
When a PCs spend a while in one area, Spend a Fear to trigger a jet of burning steam. They must make an Agility Reaction Roll. On a failure, they take 1d8+2 direct damage and are surrounded by a thick mist, becoming Vulnerable until they move on. On a success they Mark a Stress.
Questions- What helps the PCs navigate without their sight?
About this environment
Sickly, hot dust fills the air as each breath haggard and burning. Cracks in the wall squeal with hot air and the ash is thick beneath your feet.
These winding tunnels are full of rocky climbs, treacherous crevices, and undead spirits. Fear should be spent plenty here to to make the journey hard on the characters, they should leave these tunnel bruised, sooty, sweaty, but alive.
Ashen Tunnels
Tier 1 Traversal
Winding ash-choked tunnels burrowing deep into the earth.
Impulses: Impede passage, Wear down, Unearth past horrors
Difficulty: 11
Potential Adversaries: Burning Ash Spirit, Ash Spirit
Features
- When have you been lost like this before?
- What did you learn from the spirits final words?
- Who recognizes the object? How does it make them feel?
- What helps the PCs navigate without their sight?
Ashen Tunnels
Sickly, hot dust fills the air as each breath haggard and burning. Cracks in the wall squeal with hot air and the ash is thick beneath your feet.
These winding tunnels are full of rocky climbs, treacherous crevices, and undead spirits. Fear should be spent plenty here to to make the journey hard on the characters, they should leave these tunnel bruised, sooty, sweaty, but alive.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Ashen Tunnels Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.