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Blighted Village

Tier
1
Type
Exploration
Difficulty
11
Impulses
Show its decay hide fell rituals be a reminder of what was lost

Environment overview

A village that once nurtured life now overtaken by the shadows

Potential adversaries

Jagged Knife Hexer Jagged Knife Kneebreaker Jagged Knife Lackey Jagged Knife Lieutenant Jagged Knife Shadow Jagged Knife Sniper Barrow Wight Barrow Gaunt Cairnshade Cryptwight Gravescourge Ghast

Features

Passives

passive
  • Evidence of a Struggle

    A recent fight took place here. A PC can succeed on an Instinct Roll to gain insight into the fight. On a success with Hope, learn all three pieces of information below. On a success with Fear, learn two. On a failure, a PC can mark a Stress to learn one. A PC with an appropriate Class or Experience increases their degree of success by 1. (example: failure with Fear becomes failure with Hope)

    • Blood on the ground. (If the combatant is undead, perhaps the blood might be blackened or congealed).

    • The number of combatants in the fray, and possibly their ancestry.

    • The time that has passed since the scuffle.

    Questions
    • Who was the victor of this struggle?
    • Where were the losers taken?
  • Touch of the Grave

    When a PC marks HP while Restrained, they also lose a Hope.

    Questions
    • What goes through the PC’s mind as they are frozen with fear?

Actions

action
  • Rolling Mists
    Fear 1

    Spend a Fear to cause a dark rolling mist to creep into the area. Attacks from outside of Close range have disadvantage.

    Questions
    • What sounds echo across the village?
    • How does the mist distort the images of those within it?
  • Survivor

    Once, while the PCs are exploring, introduce a survivor who needs the PCs’ help.

    Questions
    • What does this survivor need?
    • What can they tell the PCs about the state of the village?
  • Terror Lurking
    Fear 1

    Spend a Fear to introduce a group of adversaries worth up to 8 BP to the scene. They might be attempting to get into a building, patrolling the village or lying in wait for the PCs (if so, use the Ambushed environment).

    Questions
    • What are the goals of this group?
    • Who comprises its ranks

Reactions

reaction
  • Stalwart Defenders

    When a PC fails with Hope when making an attack, an NPC aligned with the party attacks their target, making the adversary Vulnerable until the target marks HP.

    Questions
    • Who are these people?
    • Why are they aiding the party?

About this environment

Blighted Village

Tier 1 Exploration

A village that once nurtured life now overtaken by the shadows

Impulses: Show its decay, hide fell rituals, be a reminder of what was lost

Difficulty: 11

Potential Adversaries: Jagged Knife Hexer, Jagged Knife Kneebreaker, Jagged Knife Lackey, Jagged Knife Lieutenant, Jagged Knife Shadow, Jagged Knife Sniper, Barrow Wight, Barrow Gaunt, Cairnshade, Cryptwight, Gravescourge, Ghast

Features

Evidence of a Struggle - Passive: A recent fight took place here. A PC can succeed on an Instinct Roll to gain insight into the fight. On a success with Hope, learn all three pieces of information below. On a success with Fear, learn two. On a failure, a PC can mark a Stress to learn one. A PC with an appropriate Class or Experience increases their degree of success by 1. (example: failure with Fear becomes failure with Hope)

  • Blood on the ground. (If the combatant is undead, perhaps the blood might be blackened or congealed).

  • The number of combatants in the fray, and possibly their ancestry.

  • The time that has passed since the scuffle.

  • Who was the victor of this struggle?
  • Where were the losers taken?
Touch of the Grave - Passive: When a PC marks HP while Restrained, they also lose a Hope.
  • What goes through the PC’s mind as they are frozen with fear?
Rolling Mists - Action: Spend a Fear to cause a dark rolling mist to creep into the area. Attacks from outside of Close range have disadvantage.
  • What sounds echo across the village?
  • How does the mist distort the images of those within it?
Survivor - Action: Once, while the PCs are exploring, introduce a survivor who needs the PCs’ help.
  • What does this survivor need?
  • What can they tell the PCs about the state of the village?
Terror Lurking - Action: Spend a Fear to introduce a group of adversaries worth up to 8 BP to the scene. They might be attempting to get into a building, patrolling the village or lying in wait for the PCs (if so, use the Ambushed environment).
  • What are the goals of this group?
  • Who comprises its ranks
Stalwart Defenders - Reaction: When a PC fails with Hope when making an attack, an NPC aligned with the party attacks their target, making the adversary Vulnerable until the target marks HP.
  • Who are these people?
  • Why are they aiding the party?

Discussion

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