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Boil and Brew

Tier
2
Type
Event
Difficulty
14
Impulses
Too hot Boil over

Environment overview

Help to create a potion that will aid you in your quest.

Potential adversaries

—

Features

Passives

passive
  • Brewmaster

    When the scene begins, choose an NPC to lead the brewing. The Brewmaster is stuck stirring the pot, so PCs must add ingredients to the brew.

  • Brewing a Potion

    When the brewing begins, start a Countdown (5). Each time a PC succeeds an Action roll that helps to create the potion, tick it down by 1.

Actions

action
  • Chuck It In

    The Brewmaster asks a target within Close range to add an ingredient from the list below. When they do, the target must make a Knowledge Reaction roll to identify the correct ingredient. Roll 1d8 to determine the quantity.

    • Wurmroot

    • Fosstongue Berry

    • Squill Leaf

    • Daw Water

    • Flur Wax

  • Too Hot!
    Fear 1

    Spend a Fear to activate the Boil Over Reaction.

Reactions

reaction
  • The Right Ingredient

    After choosing the right ingredient, the PC must make a Finesse Action Roll (11) to add the correct amount to the brew. On a success, the countdown ticks down by 1. On a failure, the Countdown ticks down by 1 and the GM gains a Fear.

  • The Wrong Ingredient

    After choosing the wrong ingredient, the PC must make a Finesse Action Roll (11) to add it to the brew. On a success, they add it to the brew. When they do, the flames at the base of the pot flare a bright green as the pot gets too hot and starts to Boil Over.

    On a failure, the Brewmaster prevents them from adding the wrong ingredient and they must mark a Stress.

  • Boil Over

    All PCs in Melee range of the pot must make a Group Agility or Finesse Reaction Roll to prevent the spillage and place the lid onto the pot to calm it. On a success, the pot is calmed. On a failure, they must each mark a Stress and the Countdown ticks up by 1.

  • Brewing Completed

    When the Countdown would reach 0, the potion is ready. This brew creates as many vials of potion as the GM would like to distribute.

About this environment

The party aids an NPC in creating a potion they need for their quest.

Boil and Brew

Tier 2 Event

Help to create a potion that will aid you in your quest.

Impulses: Too hot, Boil over

Difficulty: 14

Potential Adversaries: —

Features

Brewmaster - Passive: When the scene begins, choose an NPC to lead the brewing. The Brewmaster is stuck stirring the pot, so PCs must add ingredients to the brew.
Brewing a Potion - Passive: When the brewing begins, start a Countdown (5). Each time a PC succeeds an Action roll that helps to create the potion, tick it down by 1.
Chuck It In - Action: The Brewmaster asks a target within Close range to add an ingredient from the list below. When they do, the target must make a Knowledge Reaction roll to identify the correct ingredient. Roll 1d8 to determine the quantity.
  • Wurmroot

  • Fosstongue Berry

  • Squill Leaf

  • Daw Water

  • Flur Wax

Too Hot! - Action: Spend a Fear to activate the Boil Over Reaction.
The Right Ingredient - Reaction: After choosing the right ingredient, the PC must make a Finesse Action Roll (11) to add the correct amount to the brew. On a success, the countdown ticks down by 1. On a failure, the Countdown ticks down by 1 and the GM gains a Fear.
The Wrong Ingredient - Reaction: After choosing the wrong ingredient, the PC must make a Finesse Action Roll (11) to add it to the brew. On a success, they add it to the brew. When they do, the flames at the base of the pot flare a bright green as the pot gets too hot and starts to Boil Over.

On a failure, the Brewmaster prevents them from adding the wrong ingredient and they must mark a Stress.

Boil Over - Reaction: All PCs in Melee range of the pot must make a Group Agility or Finesse Reaction Roll to prevent the spillage and place the lid onto the pot to calm it. On a success, the pot is calmed. On a failure, they must each mark a Stress and the Countdown ticks up by 1.
Brewing Completed - Reaction: When the Countdown would reach 0, the potion is ready. This brew creates as many vials of potion as the GM would like to distribute.

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