Catch the Fugitive!
Environment overview
A fugitive has escaped his execution, catch him!
Potential adversaries
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Features
Passives
passive-
Chase Sequence
As the event begins, introduce a Catch Countdown (8) for the PCs and an Escape Countdown (5-7), depending on their lead, for the fugitive. If the Catch Countdown reaches 0 first, the fugitive is caught. If the Escape Countdown reaches 0 first, the fugitive escapes. Advance the countdowns when a PC makes an Action Roll based on the following:
- Critical Success: Catch Countdown ticks down by 3
- Success with Hope: Catch Countdown ticks down by 2
- Success with Fear: Both countdowns tick down by 1
- Failure with Hope: Escape Countdown ticks down by 2
- Failure with Fear: Escape Countdown ticks down by 3
Actions
action-
Difficult to Navigate
The City is filled with obstacles, especially during a chase sequence. These obstacles are just examples and can be overcome with all kinds of different rolls:
- A food cart is pushed into the street from a side alley
- A cart filled with auction material and guards crosses the street
- The fugitive flees through a crowded flea market
- The alarm bells have causes civilians to fill up the street
- The fugitive climbs up a walkway
- The fugitive jumps on a canal boat to navigate to the other side of the canal
- The fugitive throws over a cart containing birds, opening their cages -
Smoke Bomb
Spend a Fear to have the fugitive throw a small package behind them, which explodes a few moments later, filling the street immediately with a dense smokescreen. Use this feature only once per scene.
Questions- How will the PCs deal with the smoke? Force through it? Disperse it some other way?
- How do the PCs find the trail of the fugitive again? Asking around? Searching for tracks?
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Minor Explosives
Spend a Fear to have the fugitive throw a bundle of smaller explosives behind him to force the PCs following him to take a Agility Reaction Roll to dodge the explosions or take 1d4+2 damage. Use this feature only once per scene.
Reactions
reaction-
Dangerous Footing
When a PC rolls with fear, they must make an Agility Reaction Roll. If the PC fails, force them to mark a Stress. This feature can be used up to 3 times during a scene.
Narrate what caused the PC to slip, potentially involving the obstacles detailed in "Difficult to Navigate".
About this environment
A fugitive has escaped his execution, catch him!
This environment is an iteration of this: https://freshcutgrass.app/homebrew?role=EnvironmentEvent&category=Environments&id=3prw8JmfDDeXd6yPuv9xih
Catch the Fugitive!
Tier 1 Event
A fugitive has escaped his execution, catch him!
Impulses: crowded streets, street hazards, haste
Difficulty: 11
Potential Adversaries: —
Features
- How will the PCs deal with the smoke? Force through it? Disperse it some other way?
- How do the PCs find the trail of the fugitive again? Asking around? Searching for tracks?
Catch the Fugitive!
A fugitive has escaped his execution, catch him!
This environment is an iteration of this: https://freshcutgrass.app/homebrew?role=EnvironmentEvent&category=Environments&id=3prw8JmfDDeXd6yPuv9xih
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Catch the Fugitive! Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.