Desert Expanse
Designed by
Environment overview
A large arid desert with a train heist location within.
Potential adversaries
Features
Passives
passive-
Find the Path
Crossing the desert requires the party to complete a Progress Countdown (6). A PC who fails with Fear is immediately targeted by the “Quicksand” action without requiring a Fear to be spent on the feature.
Questions- What supplies did the PCs bring with them?
- Is any of the territory familiar?
Actions
action-
Lucky Find
On a Critical Success or Success with Hope, the PCs stumble upon something useful. It could be some loose Essentia Chips, or the skeletonised remains of a prospecting party with supplies.
Roll a d4:-
Essentia Dust: Scatter this sandy powder to dazzle those around you. All enemies within Very Close range become temporarily Vulnerable
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Miracle Berries: Very rare, when shared with an ally you can each spend the other's Hope as if it was your own, with permission
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A minor Health or Stamina potion
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An Essentia Crystal Talisman: When you're attacked you may shatter the crystal to increase your Evasion by 1 until an attack succeeds against you
Questions- This find was particularly unlikely, what does the PC attribute this luck to?
- If it's a skeleton crew, what personal belongings remain?
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QuicksandFear 1
Spend a Fear to liquefy the sand beneath a PC's feet. They must make an Agility Reaction Roll. On a failure, they are Restrained, Vulnerable, and immediately ambushed by a Glass Snake (which can maneuver without issue in the quicksand). On a success, they must mark a Stress.
Questions- This is a rare phenomenon that's becoming more common. What do the PCs believe is causing the increase in frequency?
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Terrible TumblesFear 2
Spend 2 Fear to summon 3 Tangle Bramble Swarms that ambush the party.
Questions- What's a strange feature about the Tumbleweeds that makes them stand out as particularly deadly?
Reactions
reactionAbout this environment
Desert Expanse
Tier 1 Exploration
A large arid desert with a train heist location within.
Impulses: Dessicate, kill the unprepared,
Difficulty: 11
Potential Adversaries: Glass Snake, Cave Ogre, Giant Scorpion, Skeletons (archer, dredge, knight, warrior), Tangle Bramble (minion or swarm)
Features
- What supplies did the PCs bring with them?
- Is any of the territory familiar?
Roll a d4:
Essentia Dust: Scatter this sandy powder to dazzle those around you. All enemies within Very Close range become temporarily Vulnerable
Miracle Berries: Very rare, when shared with an ally you can each spend the other's Hope as if it was your own, with permission
A minor Health or Stamina potion
An Essentia Crystal Talisman: When you're attacked you may shatter the crystal to increase your Evasion by 1 until an attack succeeds against you
- This find was particularly unlikely, what does the PC attribute this luck to?
- If it's a skeleton crew, what personal belongings remain?
- This is a rare phenomenon that's becoming more common. What do the PCs believe is causing the increase in frequency?
- What's a strange feature about the Tumbleweeds that makes them stand out as particularly deadly?
Desert Expanse
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Desert Expanse Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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