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Elmore Town Square – Attacked

Environments Designed by Jazzmyne Kellogg

At a glance

Tier
1
Type
Event
Difficulty
13
Impulses

Environment overview

The joyful chaos of Elmore's town square erupts into panic as creatures spill from the Plover Caves. Lanterns fall, tents collapse, villagers scream, and the Mayor's speech ends mid sentence. Elmore becomes a battlefield of debris, fire, and fleeing innocents.

Potential adversaries

Skitterlings, Plover Popper Pixies, Glass Snake, Deeproot Defender, Festering Wingmaw, Noxious Cave Ogre

Features

Passives

passive
  • Tip The Scales: Festival Momentum

    PCs can spend the Festival Tokens they earned during the preparations to gain powerful advantages during the attack. PCs may spend 1 Festival Token to:
    *Gain Advantage on a roll or attack
    *Reduce incoming damage by 1 Threshold
    *Automatically succeed on a roll to save a villager
    *Change a roll with Fear to a roll with Hope
    *Use a festival object (Stew pot, banner pole, lantern rope etc) in a creative way

Actions

action
  • Surprise!
    Fear 1

    The adversaries reveal themselves to the party, GM gains 2 Fear, and immediately spotlight shifts to one of the adversaries.

Reactions

reaction
  • Collateral Damage
    Fear 1

    When a PC or adversary misses an attack, rolls a 1, or uses an area effect, the GM chooses one:
    *A villager is knocked down and needs rescue
    *A tent or merchant cart collapses on a crowd
    *A stew cauldron spills, creating slick hazard
    *A lantern falls, starting a small fire, creatures in area of effect roll or take fire damage
    *A panicked child runs into a dangerous area

About this environment

Smoke from overturned stew pots, screams and stampeding crowds, wingbeats, chittering, ground trembling, lanterns swinging wildly overhead. The joyful chaos erupts into panic as monsters from the Plover Caves spills into Elmore. This is where PCs get to spend Festival Tokens earned during the Social Encounter.

Elmore Town Square – Attacked

Tier 1 Event

The joyful chaos of Elmore's town square erupts into panic as creatures spill from the Plover Caves. Lanterns fall, tents collapse, villagers scream, and the Mayor's speech ends mid sentence. Elmore becomes a battlefield of debris, fire, and fleeing innocents.

Impulses:

Difficulty: 13

Potential Adversaries: Skitterlings, Plover Popper Pixies, Glass Snake, Deeproot Defender, Festering Wingmaw, Noxious Cave Ogre

Features

Tip The Scales: Festival Momentum - Passive: PCs can spend the Festival Tokens they earned during the preparations to gain powerful advantages during the attack. PCs may spend 1 Festival Token to: *Gain Advantage on a roll or attack *Reduce incoming damage by 1 Threshold *Automatically succeed on a roll to save a villager *Change a roll with Fear to a roll with Hope *Use a festival object (Stew pot, banner pole, lantern rope etc) in a creative way
Surprise! - Action: The adversaries reveal themselves to the party, GM gains 2 Fear, and immediately spotlight shifts to one of the adversaries.
Collateral Damage - Reaction: When a PC or adversary misses an attack, rolls a 1, or uses an area effect, the GM chooses one: *A villager is knocked down and needs rescue *A tent or merchant cart collapses on a crowd *A stew cauldron spills, creating slick hazard *A lantern falls, starting a small fire, creatures in area of effect roll or take fire damage *A panicked child runs into a dangerous area

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