Frost Gorgon’s Domain
Designed by
Environment overview
A faint divinity in the form of an ice aspected gorgon has no interest in speaking with people after witnessing Nikta's assault.
Potential adversaries
Features
Passives
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Difficult Terrain
The frozen ground of the Gorgon's domain makes movement difficult. Action Rolls to move additional distance in this environment are rolled at disadvantage.
Actions
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Freezing MistFear 1
Spend a fear to summon a freezing mist that obscures vision. While this mist is active, PCs can only see to Close range.
The mist dissipates when the Gorgon marks 2 HP.
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You're a problemFear 1
The Gorgon identifies one PC as particularly dangerous. Spend a Fear to rapidly grow ice spikes around that PC, trapping them in place unless they succeed an Agility Reaction Roll.
Reactions
reactionAbout this environment
This environment was designed for my campaign specifically as the “lair” of a faint divinity taking the shape of an icy Gorgon.
Frost Gorgon’s Domain
Tier 2 Exploration
A faint divinity in the form of an ice aspected gorgon has no interest in speaking with people after witnessing Nikta's assault.
Impulses: Freeze, Bar the way, Slow
Difficulty: 14
Potential Adversaries: Gorgon
Features
Frost Gorgon’s Domain
This environment was designed for my campaign specifically as the “lair” of a faint divinity taking the shape of an icy Gorgon.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Frost Gorgon’s Domain Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.