Ghost Hotel
Environment overview
A cosy hotel borderiing on the afterlife, full of spirits of various temperaments. Some want to help, others want to cause harm.
Potential adversaries
Features
Passives
passive-
Safe House
PCs who act kindly to the spirits gain advantage on their Action Rolls.
Questions- How does your character respond to ghosts? Have they met ghosts before?
- Might some ghosts be pretending to be friendly?
-
Malevolent Forces
There is something spooky going on in the hotel. When the PCs enter start a Looping Countdown (d6), each time the Countdown triggers foreshadow the spooky atmosphere. You could shake the hotel, or have a cold wind howl through the corridors, or whisper spooky messages to the PCs.
When you do so, gain a Fear.
Questions- What's the story behind the hotel? How can these potents hint toward this story?
Actions
action-
Spiritual Stories
The resident ghosts can share their stories and experiences with the PCs. A PC who has learned from a story gains a temporary experience of +3 related to a ghostly tale, and can mark a Stress to reroll any Action Roll that utilised this experience.
This experience vanishes either on the PC's next Long Rest, or if the GM spends 2 Fear to remove it.
Questions- How do the ghosts' stories relate to the PC's adventures?
- What can the spirits share about the malevolent forces that plague this hotel?
-
PolterguistsFear 2
Spend 2 Fear to summon a Spectral Guardian for each PC
Questions- What motivates these malevolent specters?
- Are there any kind spirits who are willing to help?
Reactions
reactionAbout this environment
Ghost Hotel
Tier 2 Exploration
A cosy hotel borderiing on the afterlife, full of spirits of various temperaments. Some want to help, others want to cause harm.
Impulses: Share stories, torment visitors, protect the kind
Difficulty: 14
Potential Adversaries: Spectral Archer, Spectral Captain, Spectral Guardian, Demonic Hound Pack
Features
- How does your character respond to ghosts? Have they met ghosts before?
- Might some ghosts be pretending to be friendly?
When you do so, gain a Fear.
- What's the story behind the hotel? How can these potents hint toward this story?
This experience vanishes either on the PC's next Long Rest, or if the GM spends 2 Fear to remove it.
- How do the ghosts' stories relate to the PC's adventures?
- What can the spirits share about the malevolent forces that plague this hotel?
- What motivates these malevolent specters?
- Are there any kind spirits who are willing to help?
Ghost Hotel
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Ghost Hotel Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.