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Guarded Location

Tier
1
Type
Traversal
Difficulty
13
Impulses
Official Serious Boring

Environment overview

The guards here will be difficult to bypass, and it looks like they are entrenched with an alarm.

Potential adversaries

Guards

Features

Passives

passive
  • Fortified

    The ranged guards are positioned in a way that will make them very difficult to reach. New guards that show up may also be difficult to reach.

    Questions
    • How do the players avoid notice from the fortified guards?
    • How will they reach them if it comes down to a fight?

Actions

action

Reactions

reaction
  • Sound the Alarm!
    Fear 2

    When a PC approaches and any guard realizes they are up to no good, they will call for help or ring an alarm bell. If successful, more guards appear. This reaction is free for the first usage. Subsequent uses can occur if more reinforcements are available.

    Questions
    • What system to the guards have set up to call for reinforcements?
    • How can this be bypassed?

About this environment

Guarded Location

Tier 1 Traversal

The guards here will be difficult to bypass, and it looks like they are entrenched with an alarm.

Impulses: Official, Serious, Boring

Difficulty: 13

Potential Adversaries: Guards

Features

Fortified - Passive: The ranged guards are positioned in a way that will make them very difficult to reach. New guards that show up may also be difficult to reach.
  • How do the players avoid notice from the fortified guards?
  • How will they reach them if it comes down to a fight?
Sound the Alarm! - Reaction: When a PC approaches and any guard realizes they are up to no good, they will call for help or ring an alarm bell. If successful, more guards appear. This reaction is free for the first usage. Subsequent uses can occur if more reinforcements are available.
  • What system to the guards have set up to call for reinforcements?
  • How can this be bypassed?

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.