Guarded Location
Designed by
Environment overview
The guards here will be difficult to bypass, and it looks like they are entrenched with an alarm.
Potential adversaries
Features
Passives
passive-
Fortified
The ranged guards are positioned in a way that will make them very difficult to reach. New guards that show up may also be difficult to reach.
Questions- How do the players avoid notice from the fortified guards?
- How will they reach them if it comes down to a fight?
Actions
actionReactions
reaction-
Sound the Alarm!Fear 2
When a PC approaches and any guard realizes they are up to no good, they will call for help or ring an alarm bell. If successful, more guards appear. This reaction is free for the first usage. Subsequent uses can occur if more reinforcements are available.
Questions- What system to the guards have set up to call for reinforcements?
- How can this be bypassed?
About this environment
Guarded Location
Tier 1 Traversal
The guards here will be difficult to bypass, and it looks like they are entrenched with an alarm.
Impulses: Official, Serious, Boring
Difficulty: 13
Potential Adversaries: Guards
Features
- How do the players avoid notice from the fortified guards?
- How will they reach them if it comes down to a fight?
- What system to the guards have set up to call for reinforcements?
- How can this be bypassed?
Guarded Location
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Guarded Location Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.