Harmful Duel
At a glance
Environment overview
A one-on-one competition to establish dominance.
Potential adversaries
Features
Passives
passive-
No Holding Back
The duel ends when one of the participants mark their last HP.
Questions- What happens to the loser?
- What happens to the winner?
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One on One
If any outside creature interferes in the duel, it is immediately stopped. The side that received help is considered to have lost.
Actions
action-
Loud CrowdFear 1
Spend a Fear to have the crowd rally behind the adversary. Their next attack gains Advantage.
Questions- How does the crowd cheer?
Reactions
reaction-
High Stakes
When a participant would take Major or greater damage, they additionally mark 1 Stress.
Questions- How does the crowd react?
About this environment
Harmful Duel
Tier 2 Event
A one-on-one competition to establish dominance.
Impulses: Prove honor, Assert superiority, Defeat an opponent, Survive the Challenge
Difficulty: 13
Potential Adversaries: Ufali Duelist, a skilled or respected opponent
Features
- What happens to the loser?
- What happens to the winner?
- How does the crowd cheer?
- How does the crowd react?
Harmful Duel
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Harmful Duel Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.