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Harmful Duel

Environments Designed by Tomás Tarragón

At a glance

Tier
2
Type
Event
Difficulty
13
Impulses
Prove honor Assert superiority Defeat an opponent Survive the Challenge

Environment overview

A one-on-one competition to establish dominance.

Potential adversaries

Ufali Duelist a skilled or respected opponent

Features

Passives

passive
  • No Holding Back

    The duel ends when one of the participants mark their last HP.

    Questions
    • What happens to the loser?
    • What happens to the winner?
  • One on One

    If any outside creature interferes in the duel, it is immediately stopped. The side that received help is considered to have lost.

Actions

action
  • Loud Crowd
    Fear 1

    Spend a Fear to have the crowd rally behind the adversary. Their next attack gains Advantage.

    Questions
    • How does the crowd cheer?

Reactions

reaction
  • High Stakes

    When a participant would take Major or greater damage, they additionally mark 1 Stress.

    Questions
    • How does the crowd react?

About this environment

Harmful Duel

Tier 2 Event

A one-on-one competition to establish dominance.

Impulses: Prove honor, Assert superiority, Defeat an opponent, Survive the Challenge

Difficulty: 13

Potential Adversaries: Ufali Duelist, a skilled or respected opponent

Features

No Holding Back - Passive: The duel ends when one of the participants mark their last HP.
  1. What happens to the loser?
  2. What happens to the winner?
One on One - Passive: If any outside creature interferes in the duel, it is immediately stopped. The side that received help is considered to have lost.
Loud Crowd - Action: Spend a Fear to have the crowd rally behind the adversary. Their next attack gains Advantage.
  1. How does the crowd cheer?
High Stakes - Reaction: When a participant would take Major or greater damage, they additionally mark 1 Stress.
  1. How does the crowd react?

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.