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HEART OF THE MIRE

Tier
3
Type
Event
Difficulty
16
Impulses
Feed on the living, spread corruption, succumb to the pain

Environment overview

Surrounded by a group of ancient, standing stones, the Heart has been broken and corrupted by an unknown evil for a very long time.

Potential adversaries

Adult Murk Drake, Bog Conjurer, Bog Siren, Crocodiles (Giant, Juvenile Giant), Huge Green Ooze, Hydra, Oozing Husk, Verdant Defenders (Oak Treants, Treant Sapling), Vine Behemoth, Vine Serpent

Features

Passives

passive
  • Everything Has Led You to Me

    When the scene begins, designate an adversary as the Primary Combatant. When that adversary is defeated, the Heart’s corruption is halted.

    Questions
    • What has the Primary Combatant done to the Heart?
    • What do they hope to gain from its corruption or destruction?
  • Overwhelming Dread

    Upon entering the Heart, all PCs lose a Hope. If they have no Hope to lose, they are Vulnerable until they make an action roll.

    Questions
    • What in particular makes the atmosphere so oppressive?
    • Does the Primary Combatant show themselves immediately?

Actions

action
  • Grasping Vines

    Choose a point in the scene. All targets within a Very Close range of that point must succeed on an Agility or Instinct Reaction Roll. Targets who fail are Restrained by roots and vines until they break free with a Strength roll.

    Questions
    • How does the corruption manifest in the plant life?
    • How else might a target free itself?
  • The Very Earth Trembles
    Fear 1

    Spend a Fear to send a shock wave through the swamp, toppling your choice of 1d4 of the standing stones. All creatures withinVery Close range of those stones must make an Agility Reaction Roll. On a failure, the creature takes 3d20physical damage and is Restrained and Vulnerable until they break free, clearing both conditions, with a Strength roll. Creatures who succeed must mark a Stress.

    Questions
    • Do the PCs notice cracks in any of the stones which indicate instability?
    • Could the PCs use unstable stones to their advantage?

Reactions

reaction
  • The Mire is Mine!

    When the Primary Combatant enters the scene, begin a Countdown (Loop 3), which ticks down each time a PC rolls with Fear. When it triggers, black swarms of biting and stinging insects fly out from crevasses in the standing stones. All targets in the scene must make an Instinct Reaction Roll, taking 3d6 physical damage on a failure and half damage on a success.

    Questions
    • Can the PCs do anything to shield themselves from the swarms?
    • Do the insects remain and hamper visibility?

About this environment

HEART OF THE MIRE

Tier 3 Event

Surrounded by a group of ancient, standing stones, the Heart has been broken and corrupted by an unknown evil for a very long time.

Impulses: Feed on the living, spread corruption, succumb to the pain

Difficulty: 16

Potential Adversaries: Adult Murk Drake, Bog Conjurer, Bog Siren, Crocodiles (Giant, Juvenile Giant), Huge Green Ooze, Hydra, Oozing Husk, Verdant Defenders (Oak Treants, Treant Sapling), Vine Behemoth, Vine Serpent

Features

Everything Has Led You to Me - Passive: When the scene begins, designate an adversary as the Primary Combatant. When that adversary is defeated, the Heart’s corruption is halted.
  • What has the Primary Combatant done to the Heart?
  • What do they hope to gain from its corruption or destruction?
Overwhelming Dread - Passive: Upon entering the Heart, all PCs lose a Hope. If they have no Hope to lose, they are Vulnerable until they make an action roll.
  • What in particular makes the atmosphere so oppressive?
  • Does the Primary Combatant show themselves immediately?
Grasping Vines - Action: Choose a point in the scene. All targets within a Very Close range of that point must succeed on an Agility or Instinct Reaction Roll. Targets who fail are Restrained by roots and vines until they break free with a Strength roll.
  • How does the corruption manifest in the plant life?
  • How else might a target free itself?
The Very Earth Trembles - Action: Spend a Fear to send a shock wave through the swamp, toppling your choice of 1d4 of the standing stones. All creatures withinVery Close range of those stones must make an Agility Reaction Roll. On a failure, the creature takes 3d20physical damage and is Restrained and Vulnerable until they break free, clearing both conditions, with a Strength roll. Creatures who succeed must mark a Stress.
  • Do the PCs notice cracks in any of the stones which indicate instability?
  • Could the PCs use unstable stones to their advantage?
The Mire is Mine! - Reaction: When the Primary Combatant enters the scene, begin a Countdown (Loop 3), which ticks down each time a PC rolls with Fear. When it triggers, black swarms of biting and stinging insects fly out from crevasses in the standing stones. All targets in the scene must make an Instinct Reaction Roll, taking 3d6 physical damage on a failure and half damage on a success.
  • Can the PCs do anything to shield themselves from the swarms?
  • Do the insects remain and hamper visibility?

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