Hijacked Dream
Environment overview
A mischievous Astral Cat has taken up residence in the PCs' dream space, trapping them in their own dreams.
Potential adversaries
Features
Passives
passive-
The Whims of the Astral Cat
Once the PCs become trapped in their shared dreamscape, begin a progress countdown with a value of 3x the number of PCs. The countdown only advances for action rolls made while participating in the Astral Cat's games. When the countdown triggers, the Astral Cat is satisfied and leaves the PCs' dreams, allowing them to wake. Each PC then gains 1d4 Hope.
Questions- How can you tell the Astral Cat is pleased by your actions?
Actions
action-
Let's Play a Game
The Astral Cat presents a puzzle or game within the dream for the PCs to solve or play. Examples:
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The PCs are transported to a place where at least one of them has been before but something has changed. They must discover what that is and change it back.
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The PCs are all put in a scenario where they all face one PC's specific fear. That PC must be the one to overcome it in order to move forward.
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Musical chairs with zombies.
Questions- How does the Astral Cat communicate the rules of the game?
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Reactions
reaction-
Nightmare
If the PCs refuse to participate in the Astral Cat's games, or try to complete it in a way the Astral Cat doesn't like, or the Astral Cat gets bored, spend a Fear to summon a number of tier 1 adversaries equal to the number of PCs. Once they are all defeated, advance the countdown by 1.
Questions- What has the Astral Cat summoned and how do they connect to your subconscious?
- What would happen if you die in this dream?
About this environment
Made for week 34 of Azu the Bard’s weekly homebrew challenge.
The mystical Astral Cat has decided the PCs dreams are cozy and is going to stay a while, trapping them in a shared dream where they must complete challenges for the Cat’s amusement. Is the Astral Cat trying to teach them a lesson or universal truth? Or perhaps help them overcome a fear or face a buried trauma? Or maybe they’re just a cosmic shit-disturber itching for a little chaos? You decide!
Hijacked Dream
Tier 1 Traversal
A mischievous Astral Cat has taken up residence in the PCs' dream space, trapping them in their own dreams.
Impulses: Disorient, Entertain the Astral Cat
Difficulty: 11
Potential Adversaries: Any (see "Nightmare" feature)
Features
- How can you tell the Astral Cat is pleased by your actions?
The PCs are transported to a place where at least one of them has been before but something has changed. They must discover what that is and change it back.
The PCs are all put in a scenario where they all face one PC's specific fear. That PC must be the one to overcome it in order to move forward.
Musical chairs with zombies.
- How does the Astral Cat communicate the rules of the game?
- What has the Astral Cat summoned and how do they connect to your subconscious?
- What would happen if you die in this dream?
Hijacked Dream
Made for week 34 of Azu the Bard’s weekly homebrew challenge.
The mystical Astral Cat has decided the PCs dreams are cozy and is going to stay a while, trapping them in a shared dream where they must complete challenges for the Cat’s amusement. Is the Astral Cat trying to teach them a lesson or universal truth? Or perhaps help them overcome a fear or face a buried trauma? Or maybe they’re just a cosmic shit-disturber itching for a little chaos? You decide!
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Hijacked Dream Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.