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Ice Dome Environs

Tier
1
Type
Traversal
Difficulty
12
Impulses
Freeze intruders Protect the ice dome

Environment overview

An ice-encrusted landscape littered with the frozen statues of one-living things.

Potential adversaries

None

Features

Passives

passive
  • A Dangerous Journey

    Crossing the landscape surrounding the ice dome uses a Progress Countdown (4). When it triggers, the PC has reached the ice dome.

    Questions
    • What is it about the dome that feels alive?
  • Frozen in Place

    As long as the ice dome is intact, any living thing without magical protection against the cold (e.g., the sundrop ember) that enters the environs is Freezing. Any creature that is Freezing at the end of their action dies, frozen in place.

    Questions
    • What creature is the PC surprised to see among the frozen trees?

Actions

action
  • Go Go Go!

    The ice under the Have Mercy fractures and splits, deep cracks chasing the vehicle as it goes. The PC must succeed on a reaction roll or the PC and the Have Mercy each mark a Stress as the vehicle is nearly swallowed by the ice.

    Questions
    • How does the PC realize the ice is fracturing because of the sundrop ember?
  • Dome Thunder

    Deep vibrations radiate out from the dome, causing rippling waves of ice that threaten to flip the Have Mercy. The PC must succeed on a reaction roll or the Have Mercy is flipped and both the PC and the Have Mercy take 1d8+3 physical damage.

    Questions
    • How can the PC use the pattern of the waves to their advantage?
  • Rime Buildup
    Fear 1

    Spend a Fear to have chunks of ice jam the Have Mercy's track. The Have Mercy marks a Stress and action rolls involving the Have Mercy are at disadvantage until the ice is removed.

    Questions
    • What tools aboard the Have Mercy can be used to remove the ice?

Reactions

reaction
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About this environment

This environment is from the Midnight Ride of the Have Mercy adventure frame by Almost Bedtime Theater.

Ice Dome Environs

Tier 1 Traversal

An ice-encrusted landscape littered with the frozen statues of one-living things.

Impulses: Freeze intruders, Protect the ice dome

Difficulty: 12

Potential Adversaries: None

Features

A Dangerous Journey - Passive: Crossing the landscape surrounding the ice dome uses a Progress Countdown (4). When it triggers, the PC has reached the ice dome.
  • What is it about the dome that feels alive?
Frozen in Place - Passive: As long as the ice dome is intact, any living thing without magical protection against the cold (e.g., the sundrop ember) that enters the environs is Freezing. Any creature that is Freezing at the end of their action dies, frozen in place.
  • What creature is the PC surprised to see among the frozen trees?
Go Go Go! - Action: The ice under the Have Mercy fractures and splits, deep cracks chasing the vehicle as it goes. The PC must succeed on a reaction roll or the PC and the Have Mercy each mark a Stress as the vehicle is nearly swallowed by the ice.
  • How does the PC realize the ice is fracturing because of the sundrop ember?
Dome Thunder - Action: Deep vibrations radiate out from the dome, causing rippling waves of ice that threaten to flip the Have Mercy. The PC must succeed on a reaction roll or the Have Mercy is flipped and both the PC and the Have Mercy take 1d8+3 physical damage.
  • How can the PC use the pattern of the waves to their advantage?
Rime Buildup - Action: Spend a Fear to have chunks of ice jam the Have Mercy's track. The Have Mercy marks a Stress and action rolls involving the Have Mercy are at disadvantage until the ice is removed.
  • What tools aboard the Have Mercy can be used to remove the ice?

Discussion

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