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Interrogation

Environments Designed by tudy • Art by Justice Wong
Tier
1
Type
Event
Difficulty
0
Impulses
Guard secret Waste time and patience Trade information for gain

Environment overview

Get information out of someone

Potential adversaries

Any

Features

Passives

passive
  • Relative Strength

    The Difficulty of this environment equals that of the adversary with the highest Difficulty.

    Questions
    • What useful information can be obtained?
    • How willing is the interrogated party to keep their secrets?
  • Spill the Beans

    A successful interrogation requires the party to complete a Progress Countdown with starting value equal to the adversary's unmarked Stress boxes.

    Questions
    • What is the interrogated party's weakness?
    • What does the interrogated party want in return?

Actions

action
  • Incoming
    Fear 1

    Spend a Fear to have a friendly of the adversary or a third party showing up to the scene. If they are hostile spawn them within Far range of the PC.

    Questions
    • Are they on the side of the adversary or just a disruption?
    • Can the party spot the interlopers in time or are they found in the middle of the interrogation?

Reactions

reaction
  • The Right Offer

    Everyone has their price. When the PC find out what the adversary wants, they can immediately finish the Spill the Beans Countdown by agreeing to these terms.

    Questions
    • Will the PCs follow through with their offer?
    • What guarantee will the adversary ask for?

About this environment

Difficulty: see Relative Strength

An event for describing an interrogation scenario (e.g., the party captures an adversary). Interrogations are at its core a (potentially very lopsided) negotiation where the two sides need to find a compromise or an exchange. Think about what the adversary’s goal is in this negotiation (having their life spared is a valid goal).

Interrogation

Tier 1 Event

Get information out of someone

Impulses: Guard secret, Waste time and patience, Trade information for gain

Difficulty: 0

Potential Adversaries: Any

Features

Relative Strength - Passive: The Difficulty of this environment equals that of the adversary with the highest Difficulty.
  • What useful information can be obtained?
  • How willing is the interrogated party to keep their secrets?
Spill the Beans - Passive: A successful interrogation requires the party to complete a Progress Countdown with starting value equal to the adversary's unmarked Stress boxes.
  • What is the interrogated party's weakness?
  • What does the interrogated party want in return?
Incoming - Action: Spend a Fear to have a friendly of the adversary or a third party showing up to the scene. If they are hostile spawn them within Far range of the PC.
  • Are they on the side of the adversary or just a disruption?
  • Can the party spot the interlopers in time or are they found in the middle of the interrogation?
The Right Offer - Reaction: Everyone has their price. When the PC find out what the adversary wants, they can immediately finish the Spill the Beans Countdown by agreeing to these terms.
  • Will the PCs follow through with their offer?
  • What guarantee will the adversary ask for?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.