Runic Puzzle Door
Designed by
Environment overview
Embedded in the stone door are three round cylinders, each with a different engraved rune, forming a single column.
Potential adversaries
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Features
Passives
passive-
Runic Lock
Start a Progress Countdown (3) when the PCs approach the door. Each time a PC shifts a cylinder to the correct rune, the rune softly lights up and the countdown ticks down by 1. When the Countdown reaches 0, activate the Sinking Open Reaction.
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Crack It Open
To rotate the cylinders, a PC can make a Spellcast, Strength or Finesse roll. For each Scattered Clue they find, they gain advantage on one cylinder. On a failure with Fear, they must mark a Stress as they exert themselves in their attempt.
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Scattered Clues
Statues, stones and tiles on the path show runic symbols that correlate to the puzzle. If the PCs are actively seeking solutions, they can make a Knowledge or Instinct roll to notice one of these symbols.
Questions- You notice a small object on the ground, half buried beneath the dirt. What is it about this object that caught your eye?
- You realise one of the statues is cracked, holding only half an item in its hands. What is the item and where do you find the other half?
- You feel one of the steps up to the door shift underneath your feet, loose and unsteady, like something is beneath it. Lifting it up, what do you find?
Actions
action-
Jamming CylinderFear 1
Spend a Fear to make one of the puzzle cylinders jammed. When a PC attempts to turn it, they roll with disadvantage and must mark an additional Stress if they fail.
Reactions
reaction-
Sinking Open
When the Runic Lock Progress Countdown reaches 0, the door opens, sinking into a slot in the ground.
About this environment
A locked puzzle door, blocking access to an ancient shrine. Embedded in the stone door are three round cylinders, each with a different engraved rune, forming a single column.
Runic Puzzle Door
Tier 2 Traversal
Embedded in the stone door are three round cylinders, each with a different engraved rune, forming a single column.
Impulses: Block Passage, Prevent Access
Difficulty: 13
Potential Adversaries: —
Features
- You notice a small object on the ground, half buried beneath the dirt. What is it about this object that caught your eye?
- You realise one of the statues is cracked, holding only half an item in its hands. What is the item and where do you find the other half?
- You feel one of the steps up to the door shift underneath your feet, loose and unsteady, like something is beneath it. Lifting it up, what do you find?
Runic Puzzle Door
A locked puzzle door, blocking access to an ancient shrine. Embedded in the stone door are three round cylinders, each with a different engraved rune, forming a single column.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Runic Puzzle Door Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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