Seaside Tavern
At a glance
Environment overview
A calm but unpredictable tavern enviroment
Potential adversaries
Features
Passives
passive-
Unpredicatable Enviroment
In any social exchange if a player rolls with Fear the tavern becomes a little more rowdy. Start a countdown if the countdown reaches 0 a fight breaks out. 1d4+1
Countdown the tracker each time a roll with fear is made.Questions- You see a group of sailors getting into an argument. Do you want to get involved?
Actions
action-
My pockets feel lighterFear 2
A player has been targeted by a thief. The thief moves quickly and silently to steal a player item. Have the player roll a [Reaction] Instinct . If the players succeeded on their "entry presence roll" they gain advantage on this roll. If they failed their " entry roll" they have disadvantage on this roll.
If this roll fails the player will lose up to 1d4 hand fulls of gold OR 1 bag
Reactions
reaction-
Fascinating opportunity
If a player rolls a critical on a social check or if they are actively seeking information on a vendor location a shady vendor will approach the player[s] and offer to sell them a Tier appropriate trinket or consumable but it comes with a price ( not just gold).
Questions- You see a figure darting in and out of the crowd looking at you from a distance. What do you do about it?
About this environment
The Broken Mast Tavern is a rowdy, alcohol-soaked haven on the Azure Anchor that transforms into a quiet, heavily atmospheric space the morning after, smelling of stale ale, wood polish, and simmering stew.
Friends can be made just as quickly as enemies. There are always opportunity for work to be found and even trades that happen outside of the Ruby Exchange.
Seaside Tavern
Tier 2 Social
A calm but unpredictable tavern enviroment
Impulses: Patrons looking for refuge and entertainment
Difficulty: 14
Potential Adversaries: Dockside Thugs, mercenaries, employers, patrons
Features
Unpredicatable Enviroment - Passive: In any social exchange if a player rolls with Fear the tavern becomes a little more rowdy. Start a countdown if the countdown reaches 0 a fight breaks out. 1d4+1
Countdown the tracker each time a roll with fear is made.
- You see a group of sailors getting into an argument. Do you want to get involved?
My pockets feel lighter - Action: A player has been targeted by a thief. The thief moves quickly and silently to steal a player item. Have the player roll a [Reaction] Instinct . If the players succeeded on their "entry presence roll" they gain advantage on this roll. If they failed their " entry roll" they have disadvantage on this roll.
If this roll fails the player will lose up to 1d4 hand fulls of gold OR 1 bag
Fascinating opportunity - Reaction: If a player rolls a critical on a social check or if they are actively seeking information on a vendor location a shady vendor will approach the player[s] and offer to sell them a Tier appropriate trinket or consumable but it comes with a price ( not just gold).
- You see a figure darting in and out of the crowd looking at you from a distance. What do you do about it?
Seaside Tavern
The Broken Mast Tavern is a rowdy, alcohol-soaked haven on the Azure Anchor that transforms into a quiet, heavily atmospheric space the morning after, smelling of stale ale, wood polish, and simmering stew.
Friends can be made just as quickly as enemies. There are always opportunity for work to be found and even trades that happen outside of the Ruby Exchange.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Seaside Tavern Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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