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Sump Mori

Tier
2
Type
Social
Difficulty
14
Impulses
Repulse Sicken

Environment overview

The sewer where the The Unclean assassin's guild houses their headquarters.

Potential adversaries

—

Features

Passives

passive
  • Deathly Stench

    The Sump reeks of death. When first entering this environment, PCs must make a Strength Roll to resist the horrid odour. On a success, they become immune to the stench. On a failure, any action rolls they make have disadvantage until they succeed on a Strength Roll to overcome the odour.

  • Washed Away Possessions

    The PCs can find valuables floating along inside the sewer. On a successful Finesse Roll to rifle through the wastage, a PC can spend up to 5 Hope to roll that number of d6s. Each result rolled gains the party the following loot or equipment:

    1. Loose jewelry, equal to a chest of coins

    2. A common item or consumable

    3. An uncommon item or consumable

    4. A rare item or consumable

    5. A legendary item or consumable

    6. A weapon or an armor from the party’s tier

  • Moricap

    A single deadly patch of rare Moricap fungus sits on a section of the sewer walls. A PC can make a Finesse Roll to harvest the Moricap. An assassin can use this to create 1 Death Tea consumable as a downtime action.

Actions

action
  • Always Watching
    Fear 1

    Entering the home of The Unclean, the party is always being watched from the shadows. Spend a Fear to send the shiver up the spine of a PC and force them to make an Instinct Reaction Roll. On a success, they notice movement in the shadows. On a failure, they notice nothing and must mark a Stress due to unease.

    Questions
    • You notice movement in the nearby shadows. What is it you think you see?
    • How does a sense of unease manifest through your body?

Reactions

reaction
—

About this environment

The sewer where the The Unclean assassin’s guild houses their headquarters.

Sump Mori

Tier 2 Social

The sewer where the The Unclean assassin's guild houses their headquarters.

Impulses: Repulse, Sicken

Difficulty: 14

Potential Adversaries: —

Features

Deathly Stench - Passive: The Sump reeks of death. When first entering this environment, PCs must make a Strength Roll to resist the horrid odour. On a success, they become immune to the stench. On a failure, any action rolls they make have disadvantage until they succeed on a Strength Roll to overcome the odour.
Washed Away Possessions - Passive: The PCs can find valuables floating along inside the sewer. On a successful Finesse Roll to rifle through the wastage, a PC can spend up to 5 Hope to roll that number of d6s. Each result rolled gains the party the following loot or equipment:

1. Loose jewelry, equal to a chest of coins

2. A common item or consumable

3. An uncommon item or consumable

4. A rare item or consumable

5. A legendary item or consumable

6. A weapon or an armor from the party’s tier

Moricap - Passive: A single deadly patch of rare Moricap fungus sits on a section of the sewer walls. A PC can make a Finesse Roll to harvest the Moricap. An assassin can use this to create 1 Death Tea consumable as a downtime action.
Always Watching - Action: Entering the home of The Unclean, the party is always being watched from the shadows. Spend a Fear to send the shiver up the spine of a PC and force them to make an Instinct Reaction Roll. On a success, they notice movement in the shadows. On a failure, they notice nothing and must mark a Stress due to unease.
  • You notice movement in the nearby shadows. What is it you think you see?
  • How does a sense of unease manifest through your body?

Discussion

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