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Sneak Aboard the Train

Tier
1
Type
Social
Difficulty
11
Impulses
Obstruct and catch the PCs, get the NPCs aboard safely with equipment

Environment overview

A busy train station with civilians and mercenaries. The PCs want to get on board without raising too much suspicion

Potential adversaries

Guards, Jagged Knives

Features

Passives

passive
  • Sneak aboard

    Getting aboard requires completing a Progress Countdown (6)

    Questions
    • What hazards and obstacles present themselves?
    • What opportunities arise?

Actions

action
  • High Alert!
    Fear 1

    A guard spots a known NPC criminal in the crowd, and moves to intercept them. This causes the guards to increase their alertness. Each PC succeed on a Presence or Finesse Reaction roll, or be spotted unless they mark a Stress.

    Questions
    • Who is the NPC criminal, and why do the guards want to catch them?
    • What have the PCs heard about this criminal?

Reactions

reaction
  • Don't I Know You?

    An NPC suspects they recognise a PC, and start trying to start a conversation. This could potentially delay the PC, or raise suspicion. The PC may spend a Hope to choose a friendly NPC, or you may spend a Fear to make the NPC hostile.

    Questions
    • How close is the relationship between the NPC and PC?
    • Is there anything from the PC's backstory that might inform their notoriety?

About this environment

Sneak Aboard the Train

Tier 1 Social

A busy train station with civilians and mercenaries. The PCs want to get on board without raising too much suspicion

Impulses: Obstruct and catch the PCs, get the NPCs aboard safely with equipment

Difficulty: 11

Potential Adversaries: Guards, Jagged Knives

Features

Sneak aboard - Passive: Getting aboard requires completing a Progress Countdown (6)
  • What hazards and obstacles present themselves?
  • What opportunities arise?
High Alert! - Action: A guard spots a known NPC criminal in the crowd, and moves to intercept them. This causes the guards to increase their alertness. Each PC succeed on a Presence or Finesse Reaction roll, or be spotted unless they mark a Stress.
  • Who is the NPC criminal, and why do the guards want to catch them?
  • What have the PCs heard about this criminal?
Don't I Know You? - Reaction: An NPC suspects they recognise a PC, and start trying to start a conversation. This could potentially delay the PC, or raise suspicion. The PC may spend a Hope to choose a friendly NPC, or you may spend a Fear to make the NPC hostile.
  • How close is the relationship between the NPC and PC?
  • Is there anything from the PC's backstory that might inform their notoriety?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.