Sneaking through Sullen Streets
Designed by
Environment overview
The Party must move quickly and quietly through a dangerous part of town, pursued by unseen adversaries
Potential adversaries
Features
Passives
passive-
Alleys and Backways
The Party must navigate through the dark streets without being noticed. Set a Progress Countdown (4). Each time the PCs are spotlighted, they must make a Group Action Roll to find the most effective path. On a success, decrease the Countdown by 1. When the timer reaches 0, the Party reaches their goal.
On a failure, introduce an adversary who spots the Party. You may spend a Fear to introduce additional adversaries. When the Party has resolved the interaction with these adversaries, decrease the Countdown by 1.
Questions- How are the PCs remaining unseen?
- What are the PCs looking for when trying to spot pursuants?
Actions
action-
Blockade
Spend a Fear to introduce some sort of blockage that causes the PCs to have to change their route. PCs must mark a Stress or have disadvantage on any Action rolls used to navigate the streets.
Questions- What is blocking your path?
- Does it seem like it might have been put there intentionally?
Reactions
reaction-
Lost!
When the PCs fail their Group Action Roll for the Alleys and Backways feature, you can spend an additional Fear to have them get lost. Increase their Progress timer by 1.
Questions- What landmarks are the PCs looking for?
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Crowd Closes In
When one of the PCs splits from the group, the crowds shift and cut them off from the party.
Questions- Where does the crowd’s movement carry them?
About this environment
Sneaking through Sullen Streets
Tier 3 Traversal
The Party must move quickly and quietly through a dangerous part of town, pursued by unseen adversaries
Impulses: Avoid prying eyes, Escape to a safe place, Hunt or be hunted
Difficulty: 16
Potential Adversaries: Apprentice Assassin, Assassin Poisoner, Cult Adept, Cult Fang, Cult Initiate, Any Appropriate Skulk Enemy
Features
On a failure, introduce an adversary who spots the Party. You may spend a Fear to introduce additional adversaries. When the Party has resolved the interaction with these adversaries, decrease the Countdown by 1.
- How are the PCs remaining unseen?
- What are the PCs looking for when trying to spot pursuants?
- What is blocking your path?
- Does it seem like it might have been put there intentionally?
- What landmarks are the PCs looking for?
- Where does the crowd’s movement carry them?
Sneaking through Sullen Streets
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Sneaking through Sullen Streets Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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