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The Flesh Mound

Tier
1
Type
Event
Difficulty
12
Impulses
Causes sickness draw in shadows sacrifice

Environment overview

A massive pile of dead bodies infused with the undead - writhing with shadow

Potential adversaries

Barrow Wights Barrow Gaunt Cairnshade Cryptwight Gravescourge Ghast Skeletons (Any) Zombies (Any)

Features

Passives

passive
  • Blood Hunger

    When a PC within Close range of the Mound marks HP, you gain a Fear.

    Questions
    • What form of terror might this bloodletting take?
  • Wretched Stench

    A vile smell rises from the Mound, causing waves of nausea. When a PC moves within Very Close range of the Mound, they must mark a Stress. If they cannot mark a Stress, they lose a Hope.

    Questions
    • What types of bodies lie in this mound? What viscera lays exposed?

Actions

action
  • Deathly Wails
    Fear 1

    Spend a Fear to cause the mound to emit tortured screams. All targets within Far range must succeed on a Presence Reaction Roll. Targets who fail have disadvantage on their next action roll. If all targets succeed, the Flesh Mound can no longer use its Writhing Limbs Reaction.

    Questions
    • What painful images do these wails carve into the PC’s minds?

Reactions

reaction
  • Writhing Limbs

    Countdown (Loop Special).

    When the PCs arrive in the scene, activate the countdown which is equal to the number of PCs. It ticks down each time an adversary is defeated. When it triggers, summon a number of Rotted Zombies equal to the number of PCs. They appear within Melee range of the Mound.

    Questions
    • What tells the PCs that these used to be members of the village?

About this environment

The Flesh Mound

Tier 1 Event

A massive pile of dead bodies infused with the undead - writhing with shadow

Impulses: Causes sickness, draw in shadows, sacrifice

Difficulty: 12

Potential Adversaries: Barrow Wights, Barrow Gaunt, Cairnshade, Cryptwight, Gravescourge, Ghast, Skeletons (Any), Zombies (Any)

Features

Blood Hunger - Passive: When a PC within Close range of the Mound marks HP, you gain a Fear.
  • What form of terror might this bloodletting take?
Wretched Stench - Passive: A vile smell rises from the Mound, causing waves of nausea. When a PC moves within Very Close range of the Mound, they must mark a Stress. If they cannot mark a Stress, they lose a Hope.
  • What types of bodies lie in this mound? What viscera lays exposed?
Deathly Wails - Action: Spend a Fear to cause the mound to emit tortured screams. All targets within Far range must succeed on a Presence Reaction Roll. Targets who fail have disadvantage on their next action roll. If all targets succeed, the Flesh Mound can no longer use its Writhing Limbs Reaction.
  • What painful images do these wails carve into the PC’s minds?
Writhing Limbs - Reaction: Countdown (Loop Special).

When the PCs arrive in the scene, activate the countdown which is equal to the number of PCs. It ticks down each time an adversary is defeated. When it triggers, summon a number of Rotted Zombies equal to the number of PCs. They appear within Melee range of the Mound.

  • What tells the PCs that these used to be members of the village?

Discussion

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