The Noon Maiden Watches
At a glance
Environment overview
As the sun lingers in the sky, the Noon Maiden warps the visions of any caught in its rays.
Potential adversaries
Features
Passives
passiveActions
action-
Penetrating RaysFear 1
Spend a Fear to make PCs roll a Presence Reaction Roll. On a failure, they gain the Hallucinating condition, and must describe what false images and sounds their mind conjures.
The Hallucinating condition persists until the affected party is fully out of view of the sun.
-
OpportunistsFear 1
Man and beast alike have learned to take advantage of the Noon Maiden's lingering presence in the week of day.
Spend a Fear to summon a Giant Eagle or a Masked Thief in close range of a hallucinating PC, spotlight them immediately.
Reactions
reactionAbout this environment
The Noon Maiden is a Faint Divinity that only comes out during the middle hours in the day. In the long week of day, that means she is out much longer! Spending too much time in the sun when she is near causes hallucinations.
The Noon Maiden Watches
Tier 2 Event
As the sun lingers in the sky, the Noon Maiden warps the visions of any caught in its rays.
Impulses: Distort Reality, Distract
Difficulty: 14
Potential Adversaries: Giant Eagle, Masked Thief
Features
The Noon Maiden Watches
The Noon Maiden is a Faint Divinity that only comes out during the middle hours in the day. In the long week of day, that means she is out much longer! Spending too much time in the sun when she is near causes hallucinations.
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
The Noon Maiden Watches Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.