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THE SHARD CHAMBER

Tier
2
Type
Event
Difficulty
14
Impulses
Pulse and grow draw the living closer defend what the vault was built to hold

Environment overview

A vault overgrown with crystalized roots, guarded by a dormant warden, with a vast, unstable shard humming at its heart.

Potential adversaries

Vault Warden Crystalroot Bloom Blighted Delver Ruined Builder Mechs

Features

Passives

passive
  • Resonance

    A PC caught in the shard's Pulse is Charged. A Charged PC's next two successful weapon attacks deal magic damage.

    Questions
    • What does the charge feel like in your weapon?
    • What color does it burn?
  • Unstable Heart

    The shard can't be moved while the Vault Warden stands. Once the Warden is defeated, a PC in Melee range can secure it with a Strength or Finesse Roll, and marks a Stress on any result as it hums against them.

    Questions
    • What does it feel like in your hands, or against your shield?
    • What do you hear, if anything?

Actions

action
  • Late Waking
    Fear 1

    Spend a Fear. Two Blighted Delvers tear free of the crystal overgrowth within Close range of a PC and immediately take the spotlight.

    Questions
    • How long have they been down here?
    • What are they still wearing?

Reactions

reaction
  • The Pulse

    Countdown (3). Activate it when the door opens. It ticks down when a PC rolls with Fear or when you spend Fear on an adversary. When it triggers, everyone within Close range of the shard must succeed on an Instinct Reaction Roll or mark 2 Stress, and every Crystalroot Bloom clears 1 HP. Then reset the countdown. If the Vault Warden's Self-Destruct Protocol goes off within Close range of the shard, the Pulse triggers immediately.

    Questions
    • What do the roots do when the shard pulses?
    • What does the Warden do?

About this environment

THE SHARD CHAMBER

Tier 2 Event

A vault overgrown with crystalized roots, guarded by a dormant warden, with a vast, unstable shard humming at its heart.

Impulses: Pulse and grow, draw the living closer, defend what the vault was built to hold

Difficulty: 14

Potential Adversaries: Vault Warden, Crystalroot Bloom, Blighted Delver, Ruined Builder Mechs

Features

Resonance - Passive: A PC caught in the shard's Pulse is Charged. A Charged PC's next two successful weapon attacks deal magic damage.
  • What does the charge feel like in your weapon?
  • What color does it burn?
Unstable Heart - Passive: The shard can't be moved while the Vault Warden stands. Once the Warden is defeated, a PC in Melee range can secure it with a Strength or Finesse Roll, and marks a Stress on any result as it hums against them.
  • What does it feel like in your hands, or against your shield?
  • What do you hear, if anything?
Late Waking - Action: Spend a Fear. Two Blighted Delvers tear free of the crystal overgrowth within Close range of a PC and immediately take the spotlight.
  • How long have they been down here?
  • What are they still wearing?
The Pulse - Reaction: Countdown (3). Activate it when the door opens. It ticks down when a PC rolls with Fear or when you spend Fear on an adversary. When it triggers, everyone within Close range of the shard must succeed on an Instinct Reaction Roll or mark 2 Stress, and every Crystalroot Bloom clears 1 HP. Then reset the countdown. If the Vault Warden's Self-Destruct Protocol goes off within Close range of the shard, the Pulse triggers immediately.
  • What do the roots do when the shard pulses?
  • What does the Warden do?

Discussion

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