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The Train Heist

Tier
1
Type
Event
Difficulty
12
Impulses
Ambush, protect or capture valuables, keep the tension high

Environment overview

A pre-planned heist to assault a moving train

Potential adversaries

Guards (Archer, Bladed, Head), Jagged Knife (Bandits, Hexer, Kneebreaker, Lackey, Lieutenant, Shadow)

Features

Passives

passive
  • Flashbacks

    PCs can Mark 2 Stress or Spend a Hope to trigger a flashback scene. In this scene they can describe how they prepared for this situation, and receive Advantage on their next roll.

    Questions
    • Where is the flashback set?
    • How did they anticipate this situation?
    • What did they bring with them that gives them an advantage?

Actions

action
  • Bumpy Ride

    Each PC must make a Strength or Agility Reaction Roll. Success: They mark a stress, Failure: they fall prone and are Temporarily Vulnerable

    Questions
    • What causes this, a Guard calling for more speed or an environmental issue?
  • Split the Team
    Fear 1

    Either a Guard or an environmental effect causes the train cars to de-couple. Start a Countdown (number of PCs +1). When the Countdown completes, two of the train cars are now Far distance apart from each other.

    Questions
    • What triggers it?
    • How do the PCs and NPCs feel about getting separated?
    • Is there some way to re-couple the cars?

Reactions

reaction
  • Reinforcements!

    When the first Adversary marks HP but survives, you may Spend a Fear When you do, activate a Decreasing Countdown (5). Every time the Countdown concludes, summon either a Jagged Knife Lackey for each PC, or a single Bladed Guard.

    Questions
    • What direction are the reinforcements coming from?
    • How do they feel about the situation?

About this environment

The Train Heist

Tier 1 Event

A pre-planned heist to assault a moving train

Impulses: Ambush, protect or capture valuables, keep the tension high

Difficulty: 12

Potential Adversaries: Guards (Archer, Bladed, Head), Jagged Knife (Bandits, Hexer, Kneebreaker, Lackey, Lieutenant, Shadow)

Features

Flashbacks - Passive: PCs can Mark 2 Stress or Spend a Hope to trigger a flashback scene. In this scene they can describe how they prepared for this situation, and receive Advantage on their next roll.
  • Where is the flashback set?
  • How did they anticipate this situation?
  • What did they bring with them that gives them an advantage?
Bumpy Ride - Action: Each PC must make a Strength or Agility Reaction Roll. Success: They mark a stress, Failure: they fall prone and are Temporarily Vulnerable
  • What causes this, a Guard calling for more speed or an environmental issue?
Split the Team - Action: Either a Guard or an environmental effect causes the train cars to de-couple. Start a Countdown (number of PCs +1). When the Countdown completes, two of the train cars are now Far distance apart from each other.
  • What triggers it?
  • How do the PCs and NPCs feel about getting separated?
  • Is there some way to re-couple the cars?
Reinforcements! - Reaction: When the first Adversary marks HP but survives, you may Spend a Fear When you do, activate a Decreasing Countdown (5). Every time the Countdown concludes, summon either a Jagged Knife Lackey for each PC, or a single Bladed Guard.
  • What direction are the reinforcements coming from?
  • How do they feel about the situation?

Discussion

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