Tide Hag Lair
Designed by
Environment overview
The cursed, winding lair of a Tide Hag, inexplicably connected to the depths of the ocean, even on dry land.
Potential adversaries
Features
Passives
passive-
Illusory Domain
The lair appears like a normal place of residence or business, and the entrance to the watery paths beneath are hidden by powerful illusions. A PC can see through the illusions with a successful Knowledge or Instinct Roll. If a PC succeeds, all other PCs can see through the illusion as well, and you gain 2 Fear.
Questions- What appearance has the hag choosen for their lair?
- What feeling does the party have as the illusion fades?
Actions
action-
Crushing Waters
Spend 1 Fear to cause water to come crashing into the room the party is in, without disturbing the Hags belongings. Each PC must succeed on a Strength Reaction Roll or take 1d20+3 physical damage and become Vulnerable until their next roll with Hope.
-
MINIONS!
Once per scene, spend X Fear to summon X Adversaries, based on the Fear spent, within Close range of a PC.
-
1 Fear: A number of Tide Thralls equal to the number of PCs. If you only spend 1 Fear, you may use this ability again.
-
2 Fear: Additionally; 1 Depths Destroyer and Shallows Striker.
-
3 Fear: Additionally; 2 Wave Weavers, 2 Reef Rakers, and 1 Shallows Striker.
-
-
Torment the Cursed
Deal 2d8 magic damage to all Cursed targets in the lair.
Reactions
reaction-
Dark Tidings
When a PC rolls with Fear, they must mark 2 Stress or you gain an additional Fear.
About this environment
Tide Hag (https://heartofdaggers.com/homebrew/adversaries/tide-hag/ )
Tide Hag Lair
Tier 2 Traversal
The cursed, winding lair of a Tide Hag, inexplicably connected to the depths of the ocean, even on dry land.
Impulses: Aid its master, confuse, crush, drown
Difficulty: 16
Potential Adversaries: Depths Destroyer, Reef Raker, Shallows Striker, Tide Thrall, Wave Weaver
Features
- What appearance has the hag choosen for their lair?
- What feeling does the party have as the illusion fades?
1 Fear: A number of Tide Thralls equal to the number of PCs. If you only spend 1 Fear, you may use this ability again.
2 Fear: Additionally; 1 Depths Destroyer and Shallows Striker.
3 Fear: Additionally; 2 Wave Weavers, 2 Reef Rakers, and 1 Shallows Striker.
Tide Hag Lair
Tide Hag (https://heartofdaggers.com/homebrew/adversaries/tide-hag/ )
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Tide Hag Lair Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.