Town Conflict
Designed by
Environment overview
A bustling town with hazards to avoid as a fight breaks out.
Potential adversaries
Features
Passives
passive-
Panicking Citizens
A PC who rolls with Fear after moving position must make a Strength or Agility Reaction roll to avoid colliding with a Panicking Citizen. On a failure, they must mark a Stress.
Actions
action-
Rolling BarrelFear 1
Spend a Fear to have a citizen knock over a barrel that is at a point within Close range of a PC. It is sent hurtling in a chosen direction. All PCs in its path must make an Agility Reaction roll. Each PC who fails becomes Vulnerable until they roll with Hope.
Reactions
reactionAbout this environment
A bustling town with hazards to avoid as a fight breaks out.
Town Conflict
Tier 2 Traversal
A bustling town with hazards to avoid as a fight breaks out.
Impulses: Impede Movement
Difficulty: 14
Potential Adversaries: Cult Initiate, Cult Fang, Cult Adept, Assassin Poisoner, Apprentice Assassin, Master Assassin
Features
Town Conflict
A bustling town with hazards to avoid as a fight breaks out.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Town Conflict Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.