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Town Conflict

Tier
2
Type
Traversal
Difficulty
14
Impulses
Impede Movement

Environment overview

A bustling town with hazards to avoid as a fight breaks out.

Potential adversaries

Cult Initiate Cult Fang Cult Adept Assassin Poisoner Apprentice Assassin Master Assassin

Features

Passives

passive
  • Panicking Citizens

    A PC who rolls with Fear after moving position must make a Strength or Agility Reaction roll to avoid colliding with a Panicking Citizen. On a failure, they must mark a Stress.

Actions

action
  • Rolling Barrel
    Fear 1

    Spend a Fear to have a citizen knock over a barrel that is at a point within Close range of a PC. It is sent hurtling in a chosen direction. All PCs in its path must make an Agility Reaction roll. Each PC who fails becomes Vulnerable until they roll with Hope.

Reactions

reaction

About this environment

A bustling town with hazards to avoid as a fight breaks out.

Town Conflict

Tier 2 Traversal

A bustling town with hazards to avoid as a fight breaks out.

Impulses: Impede Movement

Difficulty: 14

Potential Adversaries: Cult Initiate, Cult Fang, Cult Adept, Assassin Poisoner, Apprentice Assassin, Master Assassin

Features

Panicking Citizens - Passive: A PC who rolls with Fear after moving position must make a Strength or Agility Reaction roll to avoid colliding with a Panicking Citizen. On a failure, they must mark a Stress.
Rolling Barrel - Action: Spend a Fear to have a citizen knock over a barrel that is at a point within Close range of a PC. It is sent hurtling in a chosen direction. All PCs in its path must make an Agility Reaction roll. Each PC who fails becomes Vulnerable until they roll with Hope.

Discussion

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