Weakened Cave
At a glance
Environment overview
A crumbling cave & reckless brutes.
Potential adversaries
Features
Passives
passive-
Cave-in
Countdown (6).
When the PCs enter the cave, activate the countdown.
It ticks down when a Cave Ogre uses its Rampage reaction.
Each time it ticks down, choose a group within the cave to succeed on an Agility Reaction Roll or take 1d12 physical damage.
When it triggers, the entrance becomes blocked. All PCs in the cave must succeed on an Instinct or Presence Roll or become Vulnerable until they clear a Stress or clear the cave-in.
Questions- What goes through your mind as the ceiling begins to fall?
- How do you attempt to clear your mind?
- How did you attempt to dodge the rocks?
Actions
actionReactions
reactionAbout this environment
This environment is best paired with two cave ogres.
Weakened Cave
Tier 1 Event
A crumbling cave & reckless brutes.
Impulses: Collapse, Bury
Difficulty: 11
Potential Adversaries: Cave Ogre
Features
- What goes through your mind as the ceiling begins to fall?
- How do you attempt to clear your mind?
- How did you attempt to dodge the rocks?
Weakened Cave
This environment is best paired with two cave ogres.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Weakened Cave Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.