Ally
Akiros Insmort
Motive:
Akiros wants to atone for his past crimes as the current captain of the city's army and a loyal soldier to the Kingmakers.
In the past, Akiros found himself in the employ of the Stag Lord, a vicious bully and thief. He didn't feel comfortable living the life of a bandit, but had no idea how to escape until the Kingmakers found the Stag Lord's fort. Akiros finally stood up for what was right, helped overthrow and kill the Bandit King. The Kingmakers offered him solace, friendship, and employment.
In the past, Akiros found himself in the employ of the Stag Lord, a vicious bully and thief. He didn't feel comfortable living the life of a bandit, but had no idea how to escape until the Kingmakers found the Stag Lord's fort. Akiros finally stood up for what was right, helped overthrow and kill the Bandit King. The Kingmakers offered him solace, friendship, and employment.
Difficulty: 15 | Thresholds: 15/24 | HP: 7 | Stress: 5
ATK: +2 | Longsword: Melee | 2d10+2 Physical
Think Fast
Choice: When an ally within Far range is forced to make a Reaction Roll, Akiros can help by making a distraction.
Trigger: Akiros marks a Stress to activate this feature.
Effect: Ally within Far range gets +3 bonus to the Reaction Roll.
Words Of Courage
Choice: Once per scene, Akiros can shout words of encouragement to allies within Far range.
Trigger: PCs spend a Hope to activate this feature.
Effect: Akiros spotlights allies within Far range.
You Have My Bow
Choice: When an ally within Far range takes damage from an attack, Akiros can retaliate against that adversary.
Trigger: Akiros marks a Stress to make an attack roll.
Effect: On a success Akiros deals 2d6 physical damage.