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Cobalt Whiskerwing

NPCs Designed by Jeff • Art by Reparatus Art
Cobalt Whiskerwing
Ally

Cobalt Whiskerwing

Difficulty: 11 | HP: 4 | Stress: 4
Motive: Wants a friend, treats and mischievous jobs to accomplish.

The adorable and mischievous Whiskerwing is highly social and easily trained. It loves climbing, hanging upside down, knocking objects to the ground, and stealing trinkets to hide. Its soothing song and troublesome habits can be controlled by a patient master.

Tame
Choice: When a PC encounters a Whiskerwing, it can try to tame it with food.
Trigger: The PC determines what the food of choice of the Whiskerwing will become. This is the food that will be needed to heal him.

The PC can make a **Presence Roll** to tame it.
Effect: On a success the Whiskerwing will start following the PC.
Befriend
Trigger: Once the Whiskerwing is **Tamed**, as a downtime action, the PC can befriend it by spending time playing with it and petting it.
Effect: Once **befriended**, the Whiskerwing will be able to be **trained**.
Train
Trigger: Once the Whiskerwing is **Befriended**, once per long rest, as a downtime action, the PC can make an **Instinc Roll** to train it to either **Sing**, **Distract**, **Steal**.
Effect: On a success the Whiskerwing gains the feature taught.
Sing
Trigger: Once the Whiskerwing is **taught a song**, the PC can trigger its song on demand.
Effect: The Whiskerwing can mark a Stress to use his song to make all the listeners clear a Stress.
Distract
Trigger: Once the Whiskerwing is **trained to distract people**, the PC can make a **Presence Roll** to send it to distract another character (pc or npc).
Effect: On a success, the target's next action roll will be with disadvantage.
Steal
Trigger: Once the Whiskerwing is **taught to steal**, the PC can make an **Instinct Roll** to command it to steal a specific small item.
Effect: On a success, the Whiskerwing stealthly goes to steal the item.
Rest
Trigger: Once per rest, the Whiskerwing has downtime actions.
Effect: It can choose to clear one Hit Point or one Stress.
Feed
Trigger: When the Whiskerwing is **tamed**, once per long rest, its master can feed it its **favorite food**.
Effect: If fed its **favorite food**, the Whiskerwing clears 1 Hit Point.

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