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Shono the Nightwing

NPCs Designed by Chapo the Dog • Art by Reparatus Art
Shono the Nightwing
Neutral

Shono the Nightwing

Difficulty: 13 | HP: - | Stress: 4
Motive: Move silently, alert to danger, get treats

Possessing an intelligence similar to a crow, Nightwings make great companions when traveling through dangerous areas. Their danger sense can alert the group to hidden foes and their presence at night makes creatures around it harder to see and hear.

Danger Sense
Trigger: Hostile creatures approach or are hidden within Far range.
Effect: Shono will emit a high-pitched trill when she senses danger.
Cloak of Night
Trigger: While travelling at night.
Effect: All rolls to hide or move silently at night have advantage if Shono is within Close range.
Skittish
Trigger: When combat breaks out.
Effect: Shono marks a Stress and flees the area, becoming untargetable. After the battle, she rejoins the party. If she marks her last Stress slot, she will decide that traveling with this group is too dangerous and will permanently leave. You can clear a Stress slot by feeding her some of her favorite food. Decide with the GM what that is.

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