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The Imposter
Adversary

The Imposter

Difficulty: - | HP: - | Stress: -
Motive: This long-distance stand will follow the party for one or more sessions, waiting for the opportune moment to strike.

A rat that appears occasionally.
…are revealed to be the rat. The GM will take control of their character and use it to fight the remaining party members, using fear as hope. If all players lose in musical chairs or in combat with the imposter the domain ends and they are all revealed to be completely unharmed but the rat steals the treasure.

Domain Expansion: Musical Roulette
Trigger: Whenever the party obtains something of immense value.
Effect: The Imposter will create their domain expansion, sucking in all the players. One player will be randomly selected by a die roll to be secretly possessed by the rat. The players will then play musical chairs, and whoever fails to get a chair loses the game and is shot by an ethereal gun. When the possessed player loses they don't die but instead...

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