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Deathwalker • Trapsmith

About these subclasses

Two brand rogue subclasses, The Deathwalker, a master of death and endings, slipping in and out of the afterlife, and the trapsmith, a clever engineer of demises who is never caught by suprise.

Designed for class

Rogue image
Core class
Rogue

Deathwalker

Spellcast Trait: Finesse

Wield Death, for you have died before.

Foundation

Friends with Death: Once per rest, mark a Stress to reduce incoming damage by half.

Slip Beyond Life: Mark a stress to slip into The Grey, the afterlives waiting room. Allies within Close range may mark a Stress to follow you. You may exit at any time, reappearing at a point equivalent to the point from which you exited, if such is possible.

Specialization

Chain the Dead: When you defeat an adversary, you may spend a Hope to deal d8 magic damage with Proficiency to another adversary within Close range.

Go Down Together: You may add your current number of marked Hit Points to damage rolls you make.

Mastery

Invade Heaven: Once per session, when using Slip Beyond Life, you may mark an additional Stress to instead open a door directly into any afterlife whose existence your aware of.

Never Die Twice: Once per session, when you would make a Death Move, you may spend 3 Hope to instead clear all Hit Points.

Trapsmith

Spellcast Trait: Finesse

Place traps to control the battlefield with precision and prepare deadly ambushes

Foundation

Build Traps: Mark a Stress to place a trap within Melee range of yourself. At any point, when an adversary would walk within Very close range of the trap, you may have it trigger, all targets within Very Close range must make a reaction roll (14) or fall to its effects.

Trap Manual: You know how to construct the following traps

  • Needle Trap - targets take d6 physical damage with proficiency

  • Net Trap - Targets become temporarily restrained

  • Flash Trap - Targets become temporarily Vulnerable

Specialization

Trap Control: Spend a Hope to choose one of the following.

  • Move a Trap within Melee range to a point within Close range

  • Manually activate a Trap within Close range.

Moonmist Trap: You know how to construct the following additional trap

  • Moonmist Trap - Targets mark a Stress and have disadvantage on their next attack.

Mastery

Deadly Traps: Targets within Very Close of a trap when it triggers take d4 physical damage with proficiency, regardless on if they succeed on the reaction roll. 

Mindfog Trap: You know how to construct the following trap, you may construct it only once per rest.

  • Mindfog Trap - The GM loses a Fear for each target.

Printable cards

Foundation / Specialization / Mastery
Midnight domain icon Grace domain icon
Rogue

Deathwalker

Foundation

SPELLCAST TRAIT: Finesse

Friends with Death: Once per rest, mark a Stress to reduce incoming damage by half.

Slip Beyond Life: Mark a stress to slip into The Grey, the afterlives waiting room. Allies within Close range may mark a Stress to follow you. You may exit at any time, reappearing at a point equivalent to the point from which you exited, if such is possible.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Grace domain icon
Rogue

Deathwalker

Specialization

Chain the Dead: When you defeat an adversary, you may spend a Hope to deal d8 magic damage with Proficiency to another adversary within Close range.

Go Down Together: You may add your current number of marked Hit Points to damage rolls you make.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Grace domain icon
Rogue

Deathwalker

Mastery

Invade Heaven: Once per session, when using Slip Beyond Life, you may mark an additional Stress to instead open a door directly into any afterlife whose existence your aware of.

Never Die Twice: Once per session, when you would make a Death Move, you may spend 3 Hope to instead clear all Hit Points.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Grace domain icon
Rogue

Trapsmith

Foundation

SPELLCAST TRAIT: Finesse

Build Traps: Mark a Stress to place a trap within Melee range of yourself. At any point, when an adversary would walk within Very close range of the trap, you may have it trigger, all targets within Very Close range must make a reaction roll (14) or fall to its effects.

Trap Manual: You know how to construct the following traps

  • Needle Trap - targets take d6 physical damage with proficiency

  • Net Trap - Targets become temporarily restrained

  • Flash Trap - Targets become temporarily Vulnerable

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Grace domain icon
Rogue

Trapsmith

Specialization

Trap Control: Spend a Hope to choose one of the following.

  • Move a Trap within Melee range to a point within Close range

  • Manually activate a Trap within Close range.

Moonmist Trap: You know how to construct the following additional trap

  • Moonmist Trap - Targets mark a Stress and have disadvantage on their next attack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Grace domain icon
Rogue

Trapsmith

Mastery

Deadly Traps: Targets within Very Close of a trap when it triggers take d4 physical damage with proficiency, regardless on if they succeed on the reaction roll. 

Mindfog Trap: You know how to construct the following trap, you may construct it only once per rest.

  • Mindfog Trap - The GM loses a Fear for each target.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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