Master of Infiltration
Spell trait: FinesseGet in and get out unnoticed with the Master of Infiltration.
Access Point: You can scout to find a way in and out of most places unseen, you can make an appropriate action roll then choose traits from the table below. On a success with Hope, choose 3. On a success with Fear, choose 2. On a Failure with Hope, choose 1.
It doesn’t take a very long time.
Nothing of value is damaged.
It doesn’t make an inordinate amount of noise.
You can fix the thing again without a lot of effort.
Knock Out: When in melee range of a target that isn't aware you're there, you can try to incapacitate them. Roll against their difficulty, on a success roll d4 equal to your tier, they mark that much Stress. If they mark all of their Stress, they are knocked out.
Any loud noises or damage dealt to them whilst they are knocked out instantly wakes them up again.
Sleep Dart: You can now use the Knock Out feature from Close range.
In & Out: When you roll for Access Point, you may choose an additional option for free.
