Exorcist
Spellcast Trait: KnowledgePlay the Exorcist if you want to cleanse supernatural afflictions, protect allies from malevolent forces, and drive dangerous entities from the battlefield.
Exorcism: When you use a Consumable on a target within Close range, you can mark a Stress to clear one condition affecting them and allow them to immediately move to Very Far range.
Relic of Truth: When a creature answers a question, make a Reaction Roll (10). On a success, the relic glows if the answer is false.
Banishment: When you use Exorcism on a creature within Close range, you can mark a Stress to force it to make a Reaction Roll (15). On a failure, it is Banished and removed from the scene until it next takes a spotlight.
Consecrated Waters: You can purify a body of water during a rest. Until your next rest, anyone who drinks or bathes in the water clears 1 Stress. A creature can’t approach if they have ill intent toward a creature within Close range of the water. Whenever an undead creature takes a spotlight within Close range of the water, it marks 1 HP.
Final Rite: Once per session, when you use Exorcism on an ally or Banishment on an adversary, you can invoke a Final Rite. If the target is an ally, they clear 1d4 HP and 1d4 Stress. If the target is an adversary, it must make a Reaction Roll (17). On a failure, it is Banished until the end of the scene.