Jester
Spellcast Trait: PresencePlay the Jester if you want to use sharp insults and mocking humor to break your enemies’ focus and lift your allies’ spirits.
Nice Try: You are an expert at dodging things thrown at you by people annoyed by your show. You gain 1 to Evasion.
Mockery: When a creature misses an attack against you or one of your allies, you may spend 1 Hope. If you do, that creature gains 1 Stress and you remove 1 Stress.
Taunt: Make a Spellcast Roll against the enemy's difficulty. If you success, the target gain a Stress and are forced to attack you the next time they have the Spotlight. If they fail, you gain hope, but if they succeed, the DM gains fear.
The Fool: Once per session, you can add your Presence to your Evasion until the scene ends.