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JUGGERNAUT • Martial Artist

About these subclasses

STANCES
Stances are special body positionings that enable Martial Artists to attack, react, or defend in combat. Each stance grants your character a different ability, bonus, or feature while active.
You choose two stances from Tier 1 when you first take the Martial Artist’s subclass foundation card. Mark the circle next to each to indicate that your character knows and has access to them. Mark a new stance from your tier or below each time you gain a level.
FOCUS
Focus represents your character’s poise, clarity, and control. Once per rest during a moment of calm, you can clear your mind and refocus your martial instincts. Clear your Focus track, then roll a number of d6s equal to your Instinct and gain Focus equal to the highest result rolled. You can hold a maximum of 6 Focus.
SHIFTING INTO STANCES
You can spend a Focus to shift into a martial stance and gain its effects. You can shift only into stances you’ve marked as known. When you shift into a stance, it’s considered your active stance until you drop out of it. You can’t shift into or have more than one active stance at a time. Until you shift into a stance, you are not considered to be in a stance or to have an active stance.
DROPPING OUT OF STANCES
If you are already in a stance when you shift into a different stance, you automatically drop out of the previously active stance. You also drop out of your active stance when you take Severe damage or mark your last Hit Point. Otherwise, you drop out of your active stance at the end of the scene. When you drop out of a stance, you lose any ongoing benefits it provides.

JUGGERNAUT

JUGGERNAUT

Play the Juggernaut if you want to pulverize your opponents with crushing blows.

Foundation

Rugged: Gain a permanent +3 bonus to your Severe damage threshold.

Overwhelm: When you succeed on an attack against a target, you can spend a Hope to throw the target within Close range or to force them to mark a Stress.

Specialization

Surrounded: When you make an attack with a Melee weapon, you can spend any number of Hope to target an equal number of additional creatures within Melee range.

Eye for an Eye: Once per rest when an adversary within Melee range forces you to mark any number of Hit Points, you can mark a Stress to force them to mark the same number of Hit Points.

Mastery

Pummeljoy: When you critically succeed on a Melee weapon attack, you gain an additional Hope, clear an additional Stress, and gain a +1 bonus to your Proficiency for that attack.

Not Done Yet: When you take Severe damage, you can gain a Hope or clear a Stress.

Martial Artist

Martial Artist

Play the Martial Artist if you want to use a variety of fighting styles to eliminate your foes.

Foundation

Stance Fighter: You can channel your inner resolve to shift into martial stances that grant you special benefits in combat.

Take the Martial Stances sheet and choose two martial stances from Tier 1. Each time you level up your character, choose an additional stance from your tier or lower.

Specialization

Keen Defenses: When you’re targeted by an attack, you can spend a Focus to gain a bonus to your Evasion equal to your tier against the attack.

Focus Cannon: Spend a Focus to make an Instinct Roll against an adversary within Far range. On a success, deal d20+3 magic damage using your Proficiency.

Mastery

Limit Breaker: Once per rest, you can perform an unbelievable feat of athletic prowess, such as running across water, leaping between distant rooftops, or scaling a building without needing to roll. When you do, gain a Hope and clear a Stress.

Flow State: You can mark a Stress instead of spending a Focus to shift into a different stance. Additionally, you can spend a Focus instead of marking a Stress to start a combo strike.

Printable cards

Foundation / Specialization / Mastery
Valor domain icon Bone domain icon
JUGGERNAUT
Brawler (Hope & Fear)

JUGGERNAUT

Foundation

Rugged: Gain a permanent +3 bonus to your Severe damage threshold.

Overwhelm: When you succeed on an attack against a target, you can spend a Hope to throw the target within Close range or to force them to mark a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Bone domain icon
JUGGERNAUT
Brawler (Hope & Fear)

JUGGERNAUT

Specialization

Surrounded: When you make an attack with a Melee weapon, you can spend any number of Hope to target an equal number of additional creatures within Melee range.

Eye for an Eye: Once per rest when an adversary within Melee range forces you to mark any number of Hit Points, you can mark a Stress to force them to mark the same number of Hit Points.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Bone domain icon
JUGGERNAUT
Brawler (Hope & Fear)

JUGGERNAUT

Mastery

Pummeljoy: When you critically succeed on a Melee weapon attack, you gain an additional Hope, clear an additional Stress, and gain a +1 bonus to your Proficiency for that attack.

Not Done Yet: When you take Severe damage, you can gain a Hope or clear a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Bone domain icon
Martial Artist
Brawler (Hope & Fear)

Martial Artist

Foundation

Stance Fighter: You can channel your inner resolve to shift into martial stances that grant you special benefits in combat.

Take the Martial Stances sheet and choose two martial stances from Tier 1. Each time you level up your character, choose an additional stance from your tier or lower.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Bone domain icon
Martial Artist
Brawler (Hope & Fear)

Martial Artist

Specialization

Keen Defenses: When you’re targeted by an attack, you can spend a Focus to gain a bonus to your Evasion equal to your tier against the attack.

Focus Cannon: Spend a Focus to make an Instinct Roll against an adversary within Far range. On a success, deal d20+3 magic damage using your Proficiency.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Bone domain icon
Martial Artist
Brawler (Hope & Fear)

Martial Artist

Mastery

Limit Breaker: Once per rest, you can perform an unbelievable feat of athletic prowess, such as running across water, leaping between distant rooftops, or scaling a building without needing to roll. When you do, gain a Hope and clear a Stress.

Flow State: You can mark a Stress instead of spending a Focus to shift into a different stance. Additionally, you can spend a Focus instead of marking a Stress to start a combo strike.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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