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Runeknight

About these subclasses

Runeknights channel power from magical runes (crafted, chiseled or drawn) that enhance their own supernatural affinities. This could be an ancient practice that originated from old scholars, a forgotten esoterically minded race or a family tradition. Where you learnt this skill or found these runes could dictate how you apply them – do you wear these runes upon your skin, apply them to your weapons or are they floating engraved tablets that encircle you and empower you?

These enigmatic warriors may have been trained to become Runeknights by an order of like-minded or like-talented individuals hoping to spread this runic knowledge. Maybe your Runeknight is more haphazard, having stumbled upon long since deactivated runes and accidentally reignited the magic within them, granting you the inherent knowledge of knighthood contained within. Perhaps your knighthood is less formal, being driven by a sense of nobility and reverence for nature, stonework or gods of the storm. Either way, you are an arbiter for the elements, however this looks for you.

The runes, however applied, generate many varied effects, intending to give the Warrior class a higher degree of flexibility and mechanical complexity. While they have less social features, they benefit massively from being a bulwark between powerful enemies and their more fragile allies.

— Artist Credit —

Aleksi Briclot
Art Station: https://www.artstation.com/aleksi

Designed for class

Warrior image
Core class
Warrior
Runeknight

Runeknight

Play the Call of the Runeknight if you want to control the battlefield with a range of magical runes..

Foundation

Elemental Runes: When you successfully hit an adversary, you can mark a Stress to apply one effect from the elemental options below:

  • Fire: The target becomes temporarily Restrained by chains of ethereal fire.

  • Earth: You cover yourself with stony debris, when you next take damage, reduce it by 1d10.

  • Water: A spout of water hits an adversary within Close range and makes them temporarily Vulnerable.

  • Air: You can fly until you make an attack roll.

Specialization

Power Runes: You can mark a Stress to gain one of the following benefits until your next rest. You can only have one benefit active at a time.

  • Might: The bonus for your No Mercy feature becomes +2.

  • Mind: You gain advantage on rolls when interacting with Social adversaries.

  • Spirit: You can spend 2 Hope to reroll a reaction roll.

Mastery

Master Rune: When you select a benefit from your Power Runes feature, you also gain the following benefits until your next rest.

  • You grow to become thrice your original size.

  • You can leap up to Very Far range without needing to make an action roll.

  • You gain a +2 to Evasion as an active lightning storm swells around you granting protection.

Printable cards

Foundation / Specialization / Mastery
Runeknight
Warrior

Runeknight

Foundation

Elemental Runes: When you successfully hit an adversary, you can mark a Stress to apply one effect from the elemental options below:

  • Fire: The target becomes temporarily Restrained by chains of ethereal fire.

  • Earth: You cover yourself with stony debris, when you next take damage, reduce it by 1d10.

  • Water: A spout of water hits an adversary within Close range and makes them temporarily Vulnerable.

  • Air: You can fly until you make an attack roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Runeknight
Warrior

Runeknight

Specialization

Power Runes: You can mark a Stress to gain one of the following benefits until your next rest. You can only have one benefit active at a time.

  • Might: The bonus for your No Mercy feature becomes +2.

  • Mind: You gain advantage on rolls when interacting with Social adversaries.

  • Spirit: You can spend 2 Hope to reroll a reaction roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Runeknight
Warrior

Runeknight

Mastery

Master Rune: When you select a benefit from your Power Runes feature, you also gain the following benefits until your next rest.

  • You grow to become thrice your original size.

  • You can leap up to Very Far range without needing to make an action roll.

  • You gain a +2 to Evasion as an active lightning storm swells around you granting protection.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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