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Call of the Spellsword

About these subclasses

Play the Call of the Spellsword if you want to use arcane magic to enhance your martial prowess:

An elf swordmaster unsheaths her rapier and stares down her foes. She recites a powerful enchantment as her fingers slide along the blade, which begins to crackle with energy. A dwarf weaponsmith lands a mighty blow on a gorgon, the flames from his forgehammer setting it ablaze. An arrow flies true across the battlefield aimed at a ribbet knight. Suddenly, a magic barrier manifests with a shimmer, deflecting the arrow away from it’s target.

The Call of the Spellsword was created to appeal to the fantasy of combining sword and sorcery. Instead of straying the player away from the martial gameplay loop, it aims to portray magic as a way to enhance it.

Be it magical fire made manifest through their attacks, energy arcing from their blades to reach targets further away or as a protective shield against enemies blows, magic is used by the Spellsword as way to complement and empower their martial prowess.

Designed for class

Warrior image
Core class
Warrior
Call of the Spellsword

Call of the Spellsword

Spellcast Trait: Strength

Play the Call of the Spellsword if you want to use arcane magic to enhance your martial prowess.

Foundation
Magic Combat Training: Treat any domain ability you possess as though it is a spell instead. Also, when you deal magic damage you gain a bonus to your damage roll equal to your level.
Spellsword: Mark a Stress to become Enchanted with magic until you take Severe damage or your next rest. While Enchanted: * Your weapons deal magic damage. * Your primary weapon's damage dice is increased by one step (d6 to d8 etc.). * When you deal damage to a target within Close range, you can spend a Hope to set them On Fire. When a creature acts while On Fire, they must take an extra 2d6 magic damage if they are still On Fire at the end of their action.
Specialization
Sword and Sorcery: You have attained better control over your arcane fighting style. While Enchanted: * You can choose wether your weapons deal physical or magic damage. * Your primary weapon's damage dice is increased by a total of two steps. * After you cast a spell or make an attack with a weapon, you can mark a Stress to extend it's reach by one range.
Mastery
Might and Magic: You have mastered wielding the arcane for both offense and defense. While Enchanted: * Your primary weapon's damage dice is increased by a total of three steps. * You can move up to Far range as part of your action. * When an attack roll against you would succeed, you can mark a Stress and roll a d4. Add the result to your Evasion against this attack.

Printable cards

Foundation / Specialization / Mastery
Call of the Spellsword
Warrior

Call of the Spellsword

Foundation

SPELLCAST TRAIT: Strength

Magic Combat Training: Treat any domain ability you possess as though it is a spell instead. Also, when you deal magic damage you gain a bonus to your damage roll equal to your level.
Spellsword: Mark a Stress to become Enchanted with magic until you take Severe damage or your next rest. While Enchanted: * Your weapons deal magic damage. * Your primary weapon's damage dice is increased by one step (d6 to d8 etc.). * When you deal damage to a target within Close range, you can spend a Hope to set them On Fire. When a creature acts while On Fire, they must take an extra 2d6 magic damage if they are still On Fire at the end of their action.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Call of the Spellsword
Warrior

Call of the Spellsword

Specialization

Sword and Sorcery: You have attained better control over your arcane fighting style. While Enchanted: * You can choose wether your weapons deal physical or magic damage. * Your primary weapon's damage dice is increased by a total of two steps. * After you cast a spell or make an attack with a weapon, you can mark a Stress to extend it's reach by one range.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Call of the Spellsword
Warrior

Call of the Spellsword

Mastery

Might and Magic: You have mastered wielding the arcane for both offense and defense. While Enchanted: * Your primary weapon's damage dice is increased by a total of three steps. * You can move up to Far range as part of your action. * When an attack roll against you would succeed, you can mark a Stress and roll a d4. Add the result to your Evasion against this attack.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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