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Leyrunner • Worldbuilder

About these subclasses

This is a custom class that uses the Innovation Domain I previously created. Heavily inspired by the DND cartographer subclass recently added. Play either the Leyrunner or Worldbuilder subclasses if you want to play a controlling character with a fun science meets magic twist.

Leyrunner

Leyrunner

Spellcast Trait: Instinct

Play the Leyrunner if you want to bend distance, control engagement angles, and turn teleportation into tactical pressure, making movement a weapon.

Foundation

Ambush Vector: You strike at the moment space collapses. When you or an ally teleports using Coordinated Shift, that creature may immediately make one attack against an adversary within Close range of the destination.

Leyline Slip: Your knowledge of leylines removes friction from spatial shifts. When you use Coordinated Shift, the creature can move up to Very Close range after teleporting.

Specialization

Leylinked Transit: When you use Coordinated Shift, the teleporting creature may bring one ally holding an Arcane Map with them. Both creatures arrive within Close range of the destination.

Inkstroke: When you hit a creature with an attack or spell, it must succeed on a Reaction Roll (13) or become Inked. The ink falls off at the end of the scene or is removed by magic.

  • Inked creatures cannot be Hidden, Cloaked, or Invisible.

  • They leave a visible ink trail that can be followed on Arcane Maps while on the same plane.

  • Coordinated Shift can target an Inked creature.

Mastery

Ink Cascade: Your teleportation redraws the battlefield. When you use Coordinated Shift, all adversaries within Close range of the destination must make a Reaction Roll (13) or become Inked.

Leyline Failsafe: Your maps preserve lives as their final order. When an Arcane Map holder marks their last HP:

  • Another Arcane Map holder may mark up to 3 HP.

  • The downed creature heals that many HP and is teleported to the map holder that marked health.

  • The rescued creature’s Arcane Map immediately vanishes.

Worldbuilder

Worldbuilder

Spellcast Trait: Instinct

Play the Worldbuilder if you want to reshape the battlefield, control enemy movement, and empower allies through terrain and positioning, turning maps into real

Foundation

Living Cartography: While carrying an Arcane Map, the creature ignores Difficult Terrain.

Topographical Redraft: You redraw the battlefield at the moment conflict begins. At the start of combat, place a number of 5-foot zones equal to 1d6 + your Spellcast trait modifier anywhere on the battlefield that you can see.

  • Describe the new changes as now the zones count as Difficult Terrain.

  • Zones may be placed adjacent to each other.

  • All zones last until the end of the scene.

Specialization

Hostile Terrain: Your redrafted ground resists intrusion. Adversaries inside your created zones have disadvantage on attack rolls. If an adversary misses an attack while affected this way, it becomes Restrained until the end of its next turn.

Anchored Coordinates: Your maps treat edited space as a valid destination. Coordinated Shift may now target any zone created by you. The teleporting creature arrives within Close range of the chosen zone.

Mastery

Zonal Gerrymandering: You redraw the battlefield to favor your side.

  • Allies within your zones gain advantage on attack rolls.

  • When you use Coordinated Shift, the teleporting creature may create two 5-foot zones within Close range of their destination.

Grand Redraft: Your influence over the battlefield expands dramatically. Topographical Redraft now creates d12 zones instead of a d6. At the end of your spotlight if you are holding an Arcane Map, freely teleport to a created zone in Close range.

Printable cards

Foundation / Specialization / Mastery
Valor domain icon Innovation domain icon
Leyrunner
Cartographer

Leyrunner

Foundation

SPELLCAST TRAIT: Instinct

Ambush Vector: You strike at the moment space collapses. When you or an ally teleports using Coordinated Shift, that creature may immediately make one attack against an adversary within Close range of the destination.

Leyline Slip: Your knowledge of leylines removes friction from spatial shifts. When you use Coordinated Shift, the creature can move up to Very Close range after teleporting.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Innovation domain icon
Leyrunner
Cartographer

Leyrunner

Specialization

Leylinked Transit: When you use Coordinated Shift, the teleporting creature may bring one ally holding an Arcane Map with them. Both creatures arrive within Close range of the destination.

Inkstroke: When you hit a creature with an attack or spell, it must succeed on a Reaction Roll (13) or become Inked. The ink falls off at the end of the scene or is removed by magic.

  • Inked creatures cannot be Hidden, Cloaked, or Invisible.

  • They leave a visible ink trail that can be followed on Arcane Maps while on the same plane.

  • Coordinated Shift can target an Inked creature.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Innovation domain icon
Leyrunner
Cartographer

Leyrunner

Mastery

Ink Cascade: Your teleportation redraws the battlefield. When you use Coordinated Shift, all adversaries within Close range of the destination must make a Reaction Roll (13) or become Inked.

Leyline Failsafe: Your maps preserve lives as their final order. When an Arcane Map holder marks their last HP:

  • Another Arcane Map holder may mark up to 3 HP.

  • The downed creature heals that many HP and is teleported to the map holder that marked health.

  • The rescued creature’s Arcane Map immediately vanishes.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Innovation domain icon
Worldbuilder
Cartographer

Worldbuilder

Foundation

SPELLCAST TRAIT: Instinct

Living Cartography: While carrying an Arcane Map, the creature ignores Difficult Terrain.

Topographical Redraft: You redraw the battlefield at the moment conflict begins. At the start of combat, place a number of 5-foot zones equal to 1d6 + your Spellcast trait modifier anywhere on the battlefield that you can see.

  • Describe the new changes as now the zones count as Difficult Terrain.

  • Zones may be placed adjacent to each other.

  • All zones last until the end of the scene.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Innovation domain icon
Worldbuilder
Cartographer

Worldbuilder

Specialization

Hostile Terrain: Your redrafted ground resists intrusion. Adversaries inside your created zones have disadvantage on attack rolls. If an adversary misses an attack while affected this way, it becomes Restrained until the end of its next turn.

Anchored Coordinates: Your maps treat edited space as a valid destination. Coordinated Shift may now target any zone created by you. The teleporting creature arrives within Close range of the chosen zone.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Innovation domain icon
Worldbuilder
Cartographer

Worldbuilder

Mastery

Zonal Gerrymandering: You redraw the battlefield to favor your side.

  • Allies within your zones gain advantage on attack rolls.

  • When you use Coordinated Shift, the teleporting creature may create two 5-foot zones within Close range of their destination.

Grand Redraft: Your influence over the battlefield expands dramatically. Topographical Redraft now creates d12 zones instead of a d6. At the end of your spotlight if you are holding an Arcane Map, freely teleport to a created zone in Close range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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