Cartomancer
Spellcast Trait: PresenceDetermine yours and other's fate with powerful diving cards.
Draw a Card: When you make an action roll, you can Draw a Card to affect the action roll. Reveal your Fortune Dice and determine your card based on their values.
If none are above 6 - inverted card: mark a Stress or give the GM a Fear.
If some are above 6 - minor card: gain a bonus to the action roll equal to the amount of dice whose value is above 6.
If all are above 6 - upright card: gain a Hope and the action roll provides an additional benefit.
After you Draw a Card, shake and re-cover your Fortune Dice. You can draw a number of cards per scene equal to your level.
Read Fortune: Before an ally makes an action roll, you can Draw a Card, giving them insight into the action roll.
Inverted card: The ally gains disadvantage.
Minor card: the ally gains advantage.
Upright card: the ally gains advantage and if the action roll succeeds they gain an additional benefit.
Rewrite Fate: When an adversary targets you or an ally within Close range with an action roll, you can Draw a Card to hamper the action roll.
Inverted card: the adversary gains advantage.
Minor card: the adversary gains disadvantage.
Upright card: the adversary gains disadvantage and takes a further -2 penalty. If the action roll fails, they suffer an additional mishap.
Stack the Deck: Once per long rest, when you Draw a Card, you can reroll any of your Fortune Dice once.