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Cartomancer • Chirologist

About these subclasses

The Cartomancer uses chance and luck to improve their rolls, then their allies, then hinder their adversaries. There is always the chance that the opposite of what you want happens when you pull a card, and this chance increases when you have less dice in your pool.

The Chirologist is a support-focused subclass, using your insight into your Querent’s future and character to inspire and sometimes outright save them.

Cartomancer

Cartomancer

Spellcast Trait: Presence

Determine yours and other's fate with powerful diving cards.

Foundation

Draw a Card: When you make an action roll, you can Draw a Card to affect the action roll. Reveal your Fortune Dice and determine your card based on their values.

  • If none are above 6 - inverted card: mark a Stress or give the GM a Fear.

  • If some are above 6 - minor card: gain a bonus to the action roll equal to the amount of dice whose value is above 6.

  • If all are above 6 - upright card: gain a Hope and the action roll provides an additional benefit.

After you Draw a Card, shake and re-cover your Fortune Dice. You can draw a number of cards per scene equal to your level.

Specialization

Read Fortune: Before an ally makes an action roll, you can Draw a Card, giving them insight into the action roll.

  • Inverted card: The ally gains disadvantage.

  • Minor card: the ally gains advantage.

  • Upright card: the ally gains advantage and if the action roll succeeds they gain an additional benefit.

Mastery

Rewrite Fate: When an adversary targets you or an ally within Close range with an action roll, you can Draw a Card to hamper the action roll.

  • Inverted card: the adversary gains advantage.

  • Minor card: the adversary gains disadvantage.

  • Upright card: the adversary gains disadvantage and takes a further -2 penalty. If the action roll fails, they suffer an additional mishap.

Stack the Deck: Once per long rest, when you Draw a Card, you can reroll any of your Fortune Dice once.

Chirologist

Chirologist

Spellcast Trait: Presence

Read the palms of your allies and ensure their fates.

Foundation

Querent: Begin the campaign with one PC as your Querent. You have read their palm and have insight into their personality and fate. When you use "Reading" on another PC, you can make them a Querent. You can have a number of Querents at a time equal to your tier. When using Help an Ally on a Querent, use a d8 as your advantage die.

Head Line: Spend a Hope to allow a Querent within Close range to use your "Fortune Dice" feature. The Querent must pay the Stress cost for the feature.

Specialization

Life Line: Once per rest, when a Querent within Close range is successfully attacked, reveal your Fortune Dice. Increase the Querent's thresholds by the highest value Fortune Die, then remove that die, shake the remaining dice and re-cover them.

Heart Line: When a Querent within Close range critically succeeds on an action roll, they can forego gaining a Hope to instead give you an additional Fortune Die.

Mastery

Fate Line: When a Querent within Far range marks their last Hit Point, reveal your Fortune Dice. For each die that has a value above 8, they clear a Hit Point. Each Querent can only benefit from this feature once per long rest. Shake and re-cover the dice after using this feature.

Long Life Line: When using "Life Line," increase the Querent's thresholds by the sum of the two highest Fortune Dice. You still remove only one die after using this feature.

Printable cards

Foundation / Specialization / Mastery
Grace domain icon Arcana domain icon
Cartomancer
Fortune Teller

Cartomancer

Foundation

SPELLCAST TRAIT: Presence

Draw a Card: When you make an action roll, you can Draw a Card to affect the action roll. Reveal your Fortune Dice and determine your card based on their values.

  • If none are above 6 - inverted card: mark a Stress or give the GM a Fear.

  • If some are above 6 - minor card: gain a bonus to the action roll equal to the amount of dice whose value is above 6.

  • If all are above 6 - upright card: gain a Hope and the action roll provides an additional benefit.

After you Draw a Card, shake and re-cover your Fortune Dice. You can draw a number of cards per scene equal to your level.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Arcana domain icon
Cartomancer
Fortune Teller

Cartomancer

Specialization

Read Fortune: Before an ally makes an action roll, you can Draw a Card, giving them insight into the action roll.

  • Inverted card: The ally gains disadvantage.

  • Minor card: the ally gains advantage.

  • Upright card: the ally gains advantage and if the action roll succeeds they gain an additional benefit.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Arcana domain icon
Cartomancer
Fortune Teller

Cartomancer

Mastery

Rewrite Fate: When an adversary targets you or an ally within Close range with an action roll, you can Draw a Card to hamper the action roll.

  • Inverted card: the adversary gains advantage.

  • Minor card: the adversary gains disadvantage.

  • Upright card: the adversary gains disadvantage and takes a further -2 penalty. If the action roll fails, they suffer an additional mishap.

Stack the Deck: Once per long rest, when you Draw a Card, you can reroll any of your Fortune Dice once.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Arcana domain icon
Chirologist
Fortune Teller

Chirologist

Foundation

SPELLCAST TRAIT: Presence

Querent: Begin the campaign with one PC as your Querent. You have read their palm and have insight into their personality and fate. When you use "Reading" on another PC, you can make them a Querent. You can have a number of Querents at a time equal to your tier. When using Help an Ally on a Querent, use a d8 as your advantage die.

Head Line: Spend a Hope to allow a Querent within Close range to use your "Fortune Dice" feature. The Querent must pay the Stress cost for the feature.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Arcana domain icon
Chirologist
Fortune Teller

Chirologist

Specialization

Life Line: Once per rest, when a Querent within Close range is successfully attacked, reveal your Fortune Dice. Increase the Querent's thresholds by the highest value Fortune Die, then remove that die, shake the remaining dice and re-cover them.

Heart Line: When a Querent within Close range critically succeeds on an action roll, they can forego gaining a Hope to instead give you an additional Fortune Die.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Arcana domain icon
Chirologist
Fortune Teller

Chirologist

Mastery

Fate Line: When a Querent within Far range marks their last Hit Point, reveal your Fortune Dice. For each die that has a value above 8, they clear a Hit Point. Each Querent can only benefit from this feature once per long rest. Shake and re-cover the dice after using this feature.

Long Life Line: When using "Life Line," increase the Querent's thresholds by the sum of the two highest Fortune Dice. You still remove only one die after using this feature.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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