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Banneret • Warlord

About these subclasses

Bannerets are inspiring standard-bearers who empower their allies through presence and magical banners. They excel at strengthening groups, directing allies, and controlling the battlefield through their influence. Warlords are aggressive battlefield leaders who turn martial skill into tactical advantage. They excel at controlling enemies, creating openings for allies, and chaining powerful attacks together.

Designed for class

Champion
Homebrew class
Champion
Banneret

Banneret

Spellcast Trait: Presence

Play Banneret if you want to lead from the center of your allies, amplify your presence through a magical standard, and inspire others to follow your lead.

Foundation

Banner of Valor: Your banner creates a Close aura. You and each ally in the aura gain +1 to all damage rolls for each ally in the aura, including yourself. You can plant the banner in the ground to keep its aura in place while you move.

Rallying Strike: When you succeed on an attack, choose an ally within your banner’s aura. They gain a Hope or can move Very Close.

Specialization

Command the Field: Spend 1 Hope to speak through your banner and choose one creature within its aura:

  • Inspire: An ally clears 1 Stress.

  • Exhort: An ally gains Advantage on their next action roll.

  • Command: An ally gains +1 Proficiency on their next attack.

  • Captivate: An adversary must make a Reaction Roll (13) or become temporarily Enraptured.

  • Terrify: Adversaries treat the banner’s aura as Difficult Terrain.

Mastery

Banner of Legends: Once per long rest, when you succeed on a Presence Roll, all allies within your banner’s aura can clear 2 HP, 2 Stress, and gain 1 Hope.

United Front: Once per long rest, when you initiate a Tag Team Roll, you can include additional allies equal to the number of allies within your banner’s aura.

Warlord

Warlord

Spellcast Trait: Strength

Play Warlord if you want to lead from the front, turn weapon attacks into powerful combat maneuvers, and create openings for your allies.

Foundation

Battle Tactics: When you succeed on a weapon attack, spend 1 Hope to use one of the following Tactics:

  • Bash: Push the target Very Close.

  • Trip: The target must succeed on a Reaction Roll (13) or become Prone.

  • Disarm: The target must succeed on a Reaction Roll (13) or drop one weapon or held object.

  • Stagger: The target marks 1 Stress.

  • Drive: An ally within Close range can move Very Close.

Specialization

Advanced Tactics: You also know these Tactics:

  • Slash: Choose another adversary within Melee range of the target. They mark 1 HP.

  • Feint: Gain Advantage on your next attack against the target.

  • Goad: The target must succeed on a Reaction Roll (13) or have Disadvantage on attacks against creatures other than you until your next spotlight.

  • Pin: The target must succeed on a Reaction Roll (15) or become temporarily Restrained.

Mastery

Master of Arms: When you succeed on a weapon attack, you can spend 2 Hope to use two different Tactics instead of one. You know these Tactics:

  • Crush: The target must succeed on a Reaction Roll (15) or become temporarily Vulnerable.

  • Counter: When an adversary within Melee range misses you with an attack, make a weapon attack against them.

Press the Attack: When you succeed on a weapon attack, you can mark 1 Stress to make another weapon attack against a different target within range using the same roll.

Printable cards

Foundation / Specialization / Mastery
Valor domain icon Grace domain icon
Banneret
Champion

Banneret

Foundation

SPELLCAST TRAIT: Presence

Banner of Valor: Your banner creates a Close aura. You and each ally in the aura gain +1 to all damage rolls for each ally in the aura, including yourself. You can plant the banner in the ground to keep its aura in place while you move.

Rallying Strike: When you succeed on an attack, choose an ally within your banner’s aura. They gain a Hope or can move Very Close.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Grace domain icon
Banneret
Champion

Banneret

Specialization

Command the Field: Spend 1 Hope to speak through your banner and choose one creature within its aura:

  • Inspire: An ally clears 1 Stress.

  • Exhort: An ally gains Advantage on their next action roll.

  • Command: An ally gains +1 Proficiency on their next attack.

  • Captivate: An adversary must make a Reaction Roll (13) or become temporarily Enraptured.

  • Terrify: Adversaries treat the banner’s aura as Difficult Terrain.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Grace domain icon
Banneret
Champion

Banneret

Mastery

Banner of Legends: Once per long rest, when you succeed on a Presence Roll, all allies within your banner’s aura can clear 2 HP, 2 Stress, and gain 1 Hope.

United Front: Once per long rest, when you initiate a Tag Team Roll, you can include additional allies equal to the number of allies within your banner’s aura.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Grace domain icon
Warlord
Champion

Warlord

Foundation

SPELLCAST TRAIT: Strength

Battle Tactics: When you succeed on a weapon attack, spend 1 Hope to use one of the following Tactics:

  • Bash: Push the target Very Close.

  • Trip: The target must succeed on a Reaction Roll (13) or become Prone.

  • Disarm: The target must succeed on a Reaction Roll (13) or drop one weapon or held object.

  • Stagger: The target marks 1 Stress.

  • Drive: An ally within Close range can move Very Close.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Grace domain icon
Warlord
Champion

Warlord

Specialization

Advanced Tactics: You also know these Tactics:

  • Slash: Choose another adversary within Melee range of the target. They mark 1 HP.

  • Feint: Gain Advantage on your next attack against the target.

  • Goad: The target must succeed on a Reaction Roll (13) or have Disadvantage on attacks against creatures other than you until your next spotlight.

  • Pin: The target must succeed on a Reaction Roll (15) or become temporarily Restrained.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Grace domain icon
Warlord
Champion

Warlord

Mastery

Master of Arms: When you succeed on a weapon attack, you can spend 2 Hope to use two different Tactics instead of one. You know these Tactics:

  • Crush: The target must succeed on a Reaction Roll (15) or become temporarily Vulnerable.

  • Counter: When an adversary within Melee range misses you with an attack, make a weapon attack against them.

Press the Attack: When you succeed on a weapon attack, you can mark 1 Stress to make another weapon attack against a different target within range using the same roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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